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Message ID: 16886
Date: Mon Mar 27 18:35:16 BST 2000
Author: kim@stormhaven.org
Subject: Re: [eqbards] Mistmoore question....


On Mon, 27 Mar 2000 John_Senior@... wrote:
>
> Because mistmoore is so underpopulated you may not need to avoid trains,
> however if there is a castle group and they cause a train then keep invis

Actually, castle groups are rarely the cause of trains. If
they're experienced enough to break into the castle, they're
(usually) experienced enough to know how to do it without
causing a train.

The biggest cause of trains in MM is letting a runner (usually
a familiar) get away. If that happens, it goes right into the
castle triggering everything inside. The sick thing is that
there are a couple familiars, guards, etc who patrol the
graveyard and the pond area. If you aggro these (being close
to them is enough), they don't even stop to fight - they run
straight for the castle. I've even tried charming one and it
kept right on running. I've had this happen countless times
to me, and watched it happen countless times while invis.
It's really one of the most realistic but most un-fun parts of
the game.

> memmed and just invis the entire group, none of the mobs from the castle
> can see invis (from previous experiences inside the castle) so you should
> be safe and just let the train go back before pulling again.

None of the mobs in Mistmoore can inherently see invis. They
can however cast see invis on themselves and other mobs.
Don't assume invis will make you safe. Be ready to zone at a
moment's notice.

--
John H. Kim
kim@...