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Message ID: 17046
Date: Wed Mar 29 23:45:04 BST 2000
Author: Kimes, Dean W.
Subject: RE: [eqbards] Attack speedups


I'd have to agree with John here.

Druids: Primary: ?
Secondary: Nuker or Healer or Buffer
Tertiary: Melee

Shamans: Primary: Buffer/DoT
Secondary: Healer
Tertiary: Melee

Clerics: Primary: Healer
Secondary: Buffer
Tertiary: Melee

Enchanter: Primary: Crowd Control
Secondary: Buffer
Tertiary: Nuker

Wizard: Primary: Nuker
Secondary: Stunner
Tertiary: Transport

Necro: Primary: DoT/Pet
Secondary: Nuker
Tertiary: ?

Magician: Primary: Nuker/Pet
Secondary: Buffer (Damage Shields)?
Tertiary: ? Summoner?

Paladin: Primary: Absorb Damage
Secondary: Melee
Tertiary: Healer/Buffer

Ranger: Primary: Archer/Snarer
Secondary: Melee
Tertiary: Buffer?

SK: Primary: Melee (including Death Touch)
Secondary: DoT
Tertiary: ?

Bard: Primary: Get Attention of Mobs?
Secondary: Run real fast?
Tertiary: Everthing in the game

Warrior Primary: Melee
Rogue Secondary: Melee
Monk Tertiary: Miscellaneous

All kidding aside, my point is bards are on the third tier at everything.
We really do not have anything that is on a primary tier level. The other
hybrids are also a bit weak on primary but have additional secondaries to
make up for it. I'm just not sure being third rate at nearly everything is
as useful as Verant seems to think it is.

Kit

-----Original Message-----
From: kim@... [mailto:kim@...]
Sent: Wednesday, March 29, 2000 3:37 PM
To: eqbards@onelist.com
Subject: Re: [eqbards] Attack speedups


From: <kim@...>

On Wed, 29 Mar 2000, Sylly Songsynger wrote:
> > From: <kim@...>
> >
> > The reason I find it nauseating is because a group with a L49
> > bard can improve their performance by getting a L16 enchanter
> > to buff them.
>
> Yea, but someone is not gonna get xp if you group like that. <g>

The enchanter doesn't have to be grouped. Only bards have
that restriction.

Let me try to put it in perspective. Wizards are best at
nuking. You can have a mage, druid, or shaman to nuke and
they'll operate at 80%-90% the effectiveness of a wizard,
nuking the equivalent of a wizard approx 5-10 levels or so
lower.

Warriors are best at tanking (absorbing damage). You can have
a paladin/SK in place of the warrior, and he'll operate at
about 80% the effectiveness of a warrior at absorbing damage,
tanking about the equivalent of a warrior approx 10 levels or
so lower.

Enchanters are best at speedups. You can have a shaman do it
at 67% their effectiveness, or the same as an enchanter 20
levels lower.

Or you can have a bard do it at 50% their effectiveness
(20%-33% prior to level 36), or the same as an enchanter 32
levels lower.

When a class can substitute for another, it's usually at about
67%-90% the effectiveness of the class that's the avowed
master at that job. Except us.

--
John H. Kim
kim@...


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