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Message ID: 17102
Date: Thu Mar 30 20:29:39 BST 2000
Author: kim@stormhaven.org
Subject: RE: [eqbards] Bards abilities redefined was: Attack speedups


On Thu, 30 Mar 2000, Reeves, Patrick W wrote:
>
> Down-time reduction:
> No one, and I mean no one, is better at down time reduction then we are. Ask
> any player in, on any server, what they hate the most about the game and I
> would bet a FBSS and a pair of yaks that downtime would be at the top of the
> list.

No argument there. What's keeping me from playing my
enchanter is the downtime. I also have a monk, but I just
bring him out when I had to camp in the planes. He kills
something, then sits on his butt while I read a magazine
waiting for the word to come back. :0

> Over-land Travel:
> At lower levels group gating every where is just not an option. We get fast
> travel before any other class in the game. And at upper levels we can out
> run anything in the game. Add to this that in the expansion there will be
> zones twice as large as West Karana and that there is only going to be one
> GG point and 2 boat docks on the new continent and this does becomes a
> valuable addition.

I put up with this at lower levels, but at the higher
levels... They really need to increase the range of this song
(yes I know they just increased it). As it is right now, once
the song starts, someone can run out of range in about 0.4
seconds. It is *impossible* for me to keep a group of 6 in
the song effect unless we all start off running at normal
speed, then I start the song. If someone gets lagged, takes a
wrong turn, or chases a ghost for longer than 0.4 seconds,
they are out of range.

> Overall:
> I have said this numerous times, so I will say it again :) The Bard class
> is unique in the fact that we amplify the power of the party. The large the
> party the more powerful the bard becomes. No other class and ramp up as
> easily like this.

Actually, enchanters work like this too.

--
John H. Kim
kim@...