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Message ID: 17230
Date: Sat Apr 1 22:16:32 BST 2000
Author: Lyrnia Jongleur
Subject: Re: [eqbards] Bards abilities redefined was: Attack speedups
> The critical hits are nice, but I tend to consider them as procs. TheIs
> Crippling Blow is nice, but my understanding is that Warriors need to be
> below a certain Health threshold for this to kick in, which they usually
> won't stay at (if they're that low, a healer is gonna be healing them).
> that understanding incorrect? And yes, I'll concur that monks and roguesThis is incorrect. Warriors make a crippling blow at any health. You're
> are just badasses (I consider them to be the melee version of a nuker).
> >The fact that we get Dual Wield and that other hybrids get Dualwould,
> Wield/Double Attack (plus Kick, Bash,
> >Slam, whatever) means that they ALL do significantly more damage than we
> do. And don't even begin to talk
> >about the three pure melee classes.
>
> Kick/Bash/Slam contributes even less than a bellow every third twist
> from what I've seen, when speaking of outright damage.Incorrect. At level 34 a Ranger can kick for up to 23 points. Kick
> >I logged some fights between level 43 and 45 just to get a feel forthings,
> and I estimated that Bards dolevel
> >about 50% of the melee damage that other hybrids do, and about 25% of the
> melee damage of the three pure
> >melee characters. That was including my dual Ykesha procs. Btw, using
> "similar weapons" is not really a
>
> 50% of a ranger's damage is not insignificant in my mind, considering he
> gets double attack. Again, though, you used the magic word "estimated."
> I'm looking for numbers (if you still have the logs around) -- I want to
> know that X class at level L does Y damage per second against a mob of
> Z, gathered from N fights. I'm stubborn/anal that way ;).Agreed, you're looking for numbers. But I think we can all pretty much
> >good measure; weapon selection is part of the ability to do damage, andthe
> fact that weapons areweapons.
> >class-limited gives advantages to classes with good class-specific
> Oh yeah, Bards don't GETas
> >any... The amount that a Bard contributes to melee shrinks drastically
> he and his groupmates go up intheir
> >level.
>
> Good point on the weapons. (Except for rangers, of course... they're
> typically dual wielding Ykeshas and EBW's just like us, until they get
> planes weapons.)Agreed, but we don't really need weapons (see below)
> >PS - Given that Verant's design intent re: Bards was to make a class thatdown
> significantly augmented groups,
> >and that they balance this by making them weak soloers, one would like to
> think that Bards would be one of
> >the first classes that a large (4-6) group would look for. We're way
> on any list that I've seen.or
> >What does that tell you?
>
> Actually, I often hear shouts in Guk and Sol to the effect of "Enchanter
> Bard wanted." I get invites often for dragon raids, planes raids, andKedge
> outtings. Of course, it's usually because they want one of the Claritythe
> forms or to break a room. Also, there are more bards coming of age these
> days, and a group generally won't have more than one bard (unlike tanks or
> casters).
>
> On a side note, the new Chant upgrades should make life a bit easier for
> kiting-solo bard.Agreed. I have no trouble whatsoever getting in groups with my bard. I
>
> Raiel