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Message ID: 17127
Date: Thu Mar 30 21:47:02 BST 2000
Author: Kevin L. Crawford
Subject: Re: [eqbards] Attack speedups
----- Original Message -----
From: "Kimes, Dean W." <dean_kimes@...>
To: <eqbards@onelist.com>
Sent: Thursday, March 30, 2000 3:14 PM
Subject: RE: [eqbards] Attack speedups
> I wish I could follow this advice, but I'd have to find another group to
do
> so. chains seems to interfere with the much more effective darkness line
of
> necro spells so they don't want me to do that. We actually have to tell
> this cleric how to play. If we don't continually remind him he goes back
to
> his old ways. Smite till OOM.
>
> On a good note I have been able to get Lament to work on the gobs. Its
more
> difficult but it does work. No pulling thru Lamented mobs here though.
>
> I'll have to try the all instrument option again if I decide to come out
of
> retirement. I tried it once and promptly died in the first fight because
I
> had 2 inferno gobs beating on just me. If we had a real tank there might
be
> some hope, but generally I'm it. When I get there I have even been the
> first tank to arrive. The main reason they like having me in the group is
> they all know that means they move one further down on the 'get killed'
> list.
>
> Kit
>
> -----Original Message-----
> From: Kevin L. Crawford [mailto:Lyrnia@...]
> Sent: Thursday, March 30, 2000 11:25 AM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Attack speedups
>
>
> I'll agree but SolA is a bard killing ground. I love that zone as a
Ranger.
> As a Bard it's suicide.
>
> Several reasons:
>
> For some reason the Goblins in SolA are completely impervious to Lament
> (Annoying!!!!) even if it says they're sad they'll still come after you.
>
> Goblins in general have a seriously low tolerance for music. I've found
> that almost ANYTHING you sing there will get them aggro on you (even
> whistling warsong, our self-only buff).
>
> It's indoor (no running away).
>
> Pathing is a nightmare: VERY easy to pull a monster train if you don't
know
> how to pull there.
>
> ~~~~~~~~~~~~~~~~~~~~~
>
> That being said, if the cleric is that much of an ass I'd just find
another
> group to hunt with. You don't tell him how to be a cleric, he shouldn't
> tell you how to be a bard. If it gets you attacked more than him who
cares,
> you aren't a half bad tank (esp since they fixed the bash-bug on MOBS) :)
>
> I use the following strategy in SolA: Bind, HoR, DDD, CoD. It gets me a
> LOT of attention but I am gonna get it anyway, I might as well hurt
EVERYONE
> that attacks me. (I use pure instruments). Thus I slow down our
opponents
> by 30%, hurt them all at around hmm 60hp/tic and heal us all at about
> 12-13hp/tic. Generally the primary tank has no problem keeping the
"Current
> target" locked on himself, I get the rest, we kill them one at a time. By
> the time we kill the 2nd goblin the rest are starting to either drop dead
> from the DOT's I'm singing or are at 1/3 life and are nearly dead when we
> get to them.
>
> It works out very well, our group has miniscule downtime. The
> cleric/druid/whatever concentrates only on healing me, I keep the tank
> healed during combat with HoR. Since our opponents are slowed and I'm
> healing I can actually heal him faster than he takes dmg.
>
> It takes a while to prove yourself in SolA because you ARE such a huge
> target. But I submit that you will be a huge target in that zone
REGARDLESS
> of what you sing. So enjoy yourself ;) If you're going to die, you may
as
> well have fun doing it ;)
>
> ~ Lyrnia
> aka: Kev
> ----- Original Message -----
> From: "Kimes, Dean W." <dean_kimes@...>
> To: <eqbards@onelist.com>
> Sent: Thursday, March 30, 2000 1:03 PM
> Subject: RE: [eqbards] Attack speedups
>
>
> > I would try that, but the cleric would probably just let me die to prove
> his
> > point. In Sol A it is a big taunt. If I play Hymn and my two other
songs
> I
> > definitely get the bulk of the attention. The last 6 times we have had
> > deaths in our Sol A groups, on 5 of them the deaths have gone like this.
> > 1st death: me, 2nd death: other bard (lower level), 3rd death: other
melee
> > person. The two bards have died a combined 15 times in our Sol A guild
> > groups. The other guildmembers have died a grand total of 6 times
> combined.
> > Every time there is a bad pull or we get trained its the bards that pay
> the
> > price. On one occasion the enchanter got waxed first by a wizard, but
we
> > were not far behind even then.
> >
> > Kitasi
> >
> > -----Original Message-----
> > From: Kevin L. Crawford [mailto:Lyrnia@...]
> > Sent: Thursday, March 30, 2000 10:45 AM
> > To: eqbards@onelist.com
> > Subject: Re: [eqbards] Attack speedups
> >
> >
> > Hmm sounds like you're letting your group dictate how to play your
class.
> > DONT buy into it. You know how to be a bard better than they do. Hymn
is
> > NOT that big a taunt. Especially in today's dungeons. They're _hardly_
> > dangerous. I can walk the entire length of lower guk, live to dead
side,
> > and I might actually pull a train of 3 critters.
> >
> > Play your class the way you think it should be played. Generally I find
> out
> > who's doing what and then I go, OK, I'm going to be doing X. If they
> argue
> > I simply state "You be a (insert class here), I'll be a Bard. If you
> don't
> > like it, lets trade accounts".
> >
> > That usually shuts them up.
> >
> > Bottom line: You play your character, don't let others tell you how :)
> >
> > Lyrnia
> > ----- Original Message -----
> > From: "Kimes, Dean W." <dean_kimes@...>
> > To: <eqbards@onelist.com>
> > Sent: Wednesday, March 29, 2000 4:41 PM
> > Subject: RE: [eqbards] Attack speedups
> >
> >
> > > From: "Kimes, Dean W." <dean_kimes@...>
> > >
> > > Our enchanter seems to have no trouble keeping both tanks Alacrity'd
> thru
> > > the night and still does crowd control. Yes I could give us all a
> > speedup,
> > > but since the only other person even meleeing is a cleric it wouldn't
> help
> > > much. My finger-twiddling is much better spent on Chant of Battle if
> the
> > > enchanter is there to Alacrity. If he's not then Anthem gets back in
> the
> > > mix. If bards excel at anything its that we can fill in as a
substitute
> > > just-about-anything. Problem I'm starting to find is that I'm only
able
> > to
> > > get into groups that are lacking something if there isn't a person
> looking
> > > to group who's better at that thing as a primary role. When I do get
in
> > > lately its always as a tank.
> > >
> > > Last 3 nites: Don't chain, we're darknessing. Don't anthem we're
> > > alacritying. Don't Chant we're skin like something or othering.
Don't
> > Hymn
> > > or you'll get too much attention and die. Didn't leave much of
anything
> > for
> > > me to do but swing, bellow and go owie. Occasionally we'd pull a
wizard
> > or
> > > shaman gobie and I'd throw the resistances in.
> > >
> > > Towards the end of the night I get asked in group tell, "Can't you do
> > > anything but Bellow? I thought bards had all kinds of cool songs."
My
> > > reply? Didn't have one, told them "I am retiring to the OOT to
> > contemplate
> > > life while beating head on gargoyles for a while."
> > >
> > > Kit
> > > one very wet minstrel with a headache
> > >
> > > -----Original Message-----
> > > From: Perhaps a Princess... [mailto:sarah@...]
> > > Sent: Wednesday, March 29, 2000 2:32 PM
> > > To: eqbards@onelist.com
> > > Subject: RE: [eqbards] Attack speedups
> > >
> > >
> > > From: "Perhaps a Princess..." <sarah@...>
> > >
> > > Swift Like the Wind costs a LOT of mana, and doesn't last as long as
> > > the lower level speed up buff. Add onto this that there is a speed
> > > beyond which a weapon can't get any faster. And Swift Like the Wind,
> > > in higher levels, isn't even used on people with haste sashes. Not
> > > worth it.
> > >
> > > So. Sometimes a minor speedup is good enough.
> > >
> > > Quicken is very definitely a combat buff. And fairly high mana.
Grouped,
> > > I'd put it on my main tank and let a bard handle the speedup for the
> > > rest, preferring to use mana for crowd control, or other circumstances
> > > rather than keeping everyone Quickened.
> > >
> > > Just because it is better does not mean that it is always the best
> > > use of the enchanter's mana. Bards ARE Still needed.
> > >
> > >
> > > >-----Original Message-----
> > > >From: Sylly Songsynger [mailto:jgs@...]
> > > >Sent: Wednesday, March 29, 2000 11:56 AM
> > >
> > > >>From Eq Casters Realm:
> > >
> > > >Swift Like The Wind
> > > >---------------------
> > > >Target: Increase Attack Speed +160.
> > > >Description:Great for tanks when grouped. Increases the amount of
times
> > you
> > > >will hit in a round against an enemy. In large/long battles it can
make
> a
> > > >huge difference. Quite deadly when used in conjunction with Languid
> > > >Pace/Tepid Deeds. Combine these 2 spells when possible.. talk
> > > >about breaking
> > > >the odds. Slows down your opponent, increases your attack rate
> > > >This spell doesn't stack with Augmentation, but as such it provides
> over
> > > >double the attack speed for the target and is usually preferred
anyway.
> > The
> > > >other important thing is that this spell helps increase combat skill
> gain
> > > >since you are making more skill rolls with your attack.
> > > >----------------------
> > >
> > > >So, when SLTW " provides over double the attack speed " - it hardly
> > matters
> > > >if VoV does a 35.271% increase or a 36.983% increase. Enchanter
> > > >speed buffs
> > > >are where it's at. I use Warsong because my enchanter wont give me
> SLTW.
> > > >She says she does not want me to die that quickly. But then again
> > Innoruuk
> > > >killed her and not me ;p
> > > >
> > > >Sylly Songsynger
> > > ><The Pantheon>
> > > >Bardette of 49 songs (yes, finally)
> > > >... somewhere on Innoruuk
> > > >http://www.sba.uwm.edu/jgs/sylly
> > >
> > >
> >
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