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Message ID: 17134
Date: Thu Mar 30 22:06:02 BST 2000
Author: Reeves, Patrick W
Subject: RE: [eqbards] Attack speedups


Stop tanking for them. Go solo for a few levels like I mentioned in my
other post. Let them suffer without a tank. Also the binding/run naked
issue is moot, after your cleric reaches 29th level. It no longer matters
where you are bound when you have a rez capable cleric in the group. I will
repeat for emphisis, You could be bound in Ak'Anon and fighting in
Permafrost, if you have a cleric that can rez you. Bind points do not
matter after you have a 29+ level cleric in your group.

Rokenn

> -----Original Message-----
> From: Kimes, Dean W. [mailto:dean_kimes@...]
> Sent: Thursday, March 30, 2000 12:55 PM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] Attack speedups
>
>
> I'd love to. I've tried. Response is invariably, "You think
> we need a real
> tank so bad, you start a warrior." If these weren't friends
> and cowrokers
> in RL I'd have quit EQ a long time ago. No one is willing to
> put up with
> the run back after death and I don't blame them. It is
> ridiculous in the
> extreme. If everyone had to make the run, some people would
> play melee
> types. Since there is a way to avoid the run, play a caster,
> that is what
> nearly everyone does. Our guild has 3 bards, 1 monk, 1 SK,
> and I think 1
> paladin and 2 rangers. Everyone else is a caster. 75%
> casters. Started
> out about 30% casters but everyone playing a melee class quit
> after about
> 12th level or so and restarted as casters solely due to the
> binding issue.
>
> Kit
>
> -----Original Message-----
> From: Reeves, Patrick W [mailto:pwr3@...]
> Sent: Thursday, March 30, 2000 1:44 PM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] Attack speedups
>
>
> ouch, no wonder you are getting wacked. Your group needs to
> realize now,
> instead of latter, that a real tank is a must. Rangers are
> good secondary
> tanks, but are very bad at primary tanking. Fortunatly is
> seems your core
> group is still low enough level where you can power up a real tank
> (preferably a Warrior) up to your level range if you all work
> together on
> this. Once your cleric hits 29 the run back is a moot point
> as you will
> just get a revive. But please do yourself and your group of
> friends a favor
> and convince one of them to start a warrior, otherwise all of
> you will be
> feeling the pain in a serious way in another 5-6 levels.
> Trust me on this
> my orginal guild kind of fell apart due to the lack of any
> real tanks (lots
> of rangers though). And the eventually the level split in
> the guild lead to
> over recruiting, which always leads to a guild in crisis.
>
> Rokenn
>
> > -----Original Message-----
> > From: Kimes, Dean W. [mailto:dean_kimes@...]
> > Sent: Thursday, March 30, 2000 12:09 PM
> > To: 'eqbards@onelist.com'
> > Subject: RE: [eqbards] Attack speedups
> >
> >
> > I agree on the cleric, but unfortunately we only have two
> > around my level
> > and one is a butt-head. Generally the pullers bring back 1-3
> > mobs which
> > isn't too bad. Occasionally mobs will spawn in the spots
> > they bring the
> > pull back thru which leads to the bad pulls. I have tried
> > pulling but with
> > no speed running and the pulling distances what they are in
> > Sol A generally
> > I am usually down to a bubble or two when I get back to the
> > group. I can
> > generally do a better job of splitting the mobs though ;-).
> >
> > I am the tank unfortunately. Its just me, and another bard
> generally.
> > Occasionally we have a ranger but that's it. Our guild is
> > all made up of
> > fairly casual players and no one else is willing to put up
> > with 20+ minute
> > runs every time they die so they all quit their melee
> > characters some time
> > ago and play casters now. Our entire guild has about 30
> > members I think.
> > Less than a third are non-casters. In truth I don't
> > generally see anywhere
> > near as many non-casters in general. The melee types I do
> > see are nearly
> > always either twinks or quickly level out of my range because
> > they play far
> > more time than I do. Even our ranger remarked that he gave
> > up hitting the
> > taunt button if I was singing hymn. It just didn't matter he
> > couldn't taunt
> > anything off me after about 1 minute of fighting.
> >
> > Believe me, for Rp-ing reasons I want to pay my bard more
> > than any other
> > character. This is the only list I even bother to read
> > anymore because it
> > is so far beyond the other's in terms of good tips, great
> debates, and
> > generally fun people that I quit all the others. I just
> > don't get to have
> > much fun playing my bard anymore. I had one really great
> > nite in Sol A.
> > The next three times I went it was pretty bad. The last
> > time, I got 1/2 a
> > bubble of experience in 3 hours. I spent the entire time
> > running, dying,
> > running back to zone, fleeing some other groups train,
> > running from a bad
> > pull, etc. I would have actually had minus xp for the
> > evening had I not
> > been resurrected by a passing 50th cleric on his way into Sol B.
> > Unfortunately he got there at the same time I did, so xp was
> > the only thing
> > I saved.
> >
> > When you get to play only 2 hours or less most times you sit
> > down, that 20
> > minute penalty for dying becomes quite huge. The night I
> > died 3 times I got
> > to actually play for less than 30 minute. the rest of my
> > time was spent
> > running back to my corpse. Only one of those deaths was
> > avoidable, the rest
> > were the result of being trained by another group or lone wolf.
> >
> > Kit
> >
> > -----Original Message-----
> > From: Reeves, Patrick W [mailto:pwr3@...]
> > Sent: Thursday, March 30, 2000 11:14 AM
> > To: 'eqbards@onelist.com'
> > Subject: RE: [eqbards] Attack speedups
> >
> >
> > Kit,
> > If I ever met a cleric with an attidude like that (ie let
> > some one die to
> > prove a point) I would quickly add him/her to my no group
> > list. It sound to
> > me you need to teach the pullers in your groups that
> pulling does not
> > meaning bringing a train of 4-6 mobs back to the group. If
> > they can't do it
> > I suggest you take over the pulling duties and show them how
> > it is done.
> >
> > Rokenn
> >
> > PS Also you may want to teach the 'tanks' to hit the tuant button :)
> >
>
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