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Message ID: 17227
Date: Sat Apr 1 16:36:25 BST 2000
Author: Danny Craigg
Subject: Re: [eqbards] Bards abilities redefined was: Attack speedups
>Other than the four skills that you mentioned (Dual Wield, Double Attack,Kick, Bash), there are a large
>number of other factors that affect melee damage that Bards do not get:STR-based damage increase,
>critical hits, that new thingie that Warriors get (crippling damage?), Monkspecial attacks, Backstabs.
>The fact that we get Dual Wield and that other hybrids get DualWield/Double Attack (plus Kick, Bash,
>Slam, whatever) means that they ALL do significantly more damage than wedo. And don't even begin to talk
>about the three pure melee classes.Kick/Bash/Slam contributes even less than a bellow every third twist would,
>I logged some fights between level 43 and 45 just to get a feel for things,and I estimated that Bards do
>about 50% of the melee damage that other hybrids do, and about 25% of themelee damage of the three pure
>melee characters. That was including my dual Ykesha procs. Btw, using"similar weapons" is not really a
>good measure; weapon selection is part of the ability to do damage, and thefact that weapons are
>class-limited gives advantages to classes with good class-specific weapons.Oh yeah, Bards don't GET
>any... The amount that a Bard contributes to melee shrinks drastically ashe and his groupmates go up in
>level.Good point on the weapons. (Except for rangers, of course... they're
>PS - Given that Verant's design intent re: Bards was to make a class thatsignificantly augmented groups,
>and that they balance this by making them weak soloers, one would like tothink that Bards would be one of
>the first classes that a large (4-6) group would look for. We're way downon any list that I've seen.
>What does that tell you?Actually, I often hear shouts in Guk and Sol to the effect of "Enchanter or