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Message ID: 18842
Date: Fri May 19 17:26:21 BST 2000
Author: Danny Craigg
Subject: Re: [eqbards] Digest Number 950


> 1) It's a lot more than "A couple pulses". Typically it's about 2 entire
> twists (30 seconds or so) before I get mobbed.
> 2) We have far more AC than an enchanter
> 3) We have far more HP than an enchanter
> 4) We have far more melee ability than an enchanter
> 5) We have higher dodge skill than an enchanter
> 6) We can cast while being hit (an enchanter cannot)
> 7) We can outrun anything that comes near us (outdoor) they cannot.
> (technically we can indoors too if you use jig and jump the whole way)

1) I usually get jumped before we even have time to realize there are more,
and react; sometimes I get as many as 3 pulses.
2-5) Exactly my point. The poster stated that we had different ways to
handle the mobs, outside of AC, and then used an Enchanter as an example. I
was pointing out that the Enchanter has the tools necessary that mitigate
the need for AC under these particular circumstances. We have been able to
wear steel class armor for this reason since at least release; the game
mechanics have not changed in regards to the bard getting jumped in a
multi-mob scenario.
6) Rune.
7) At my level, the only time the enchanter can't outrun the outdoors mob is
if there is no druid, ranger, or shaman in the group, or the mob can keep
pace with SoW. If they want it, it's rather easy for an enchanter at my
level to have JBoots, as well.

Raiel