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Message ID: 18859
Date: Fri May 19 21:41:13 BST 2000
Author: Perhaps a Princess...
Subject: RE: [eqbards] Digest Number 950
>> 1) It's a lot more than "A couple pulses". Typically it'sAnd i know bards that don't get mobbed at all. This seems to be entirely
>about 2 entire twists (30 seconds or so) before I get mobbed.
>> 2) We have far more AC than an enchanter
>> 3) We have far more HP than an enchanter
>> 4) We have far more melee ability than an enchanter
>> 5) We have higher dodge skill than an enchanter
>> 6) We can cast while being hit (an enchanter cannot)
>> 7) We can outrun anything that comes near us (outdoor) they cannot.
>> (technically we can indoors too if you use jig and jump the whole way)
>1) I usually get jumped before we even have time to realize there
>are more, and react; sometimes I get as many as 3 pulses.
>2-5) Exactly my point. The poster stated that we had different ways toNo I stated that you said you needed AC because you were always getting
>handle the mobs, outside of AC, and then used an Enchanter as an
>example.
>I was pointing out that the Enchanter has the tools necessary that mitigateEnchanters and Bards BOTH have tools to mitigate the need for AC. Frankly,
>the need for AC under these particular circumstances. We have been able to
>wear steel class armor for this reason since at least release; the game
>mechanics have not changed in regards to the bard getting jumped in a
>multi-mob scenario.
>6) Rune.To begin with, at least up to my level, we get enough Rune to absorb ONE
>7) At my level, the only time the enchanter can't outrun theAt my level, rangers don't have SoW, Shamans can be hard to find, and I
>outdoors mob is if there is no druid, ranger, or shaman in the group,
>or the mob can keep pace with SoW. If they want it, it's rather easy
>for an enchanter at my level to have JBoots, as well.