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Message ID: 18957
Date: Wed May 24 16:53:39 BST 2000
Author: Lonnie Lewis
Subject: RE: [eqbards] Song Damage


Let's put it this way. At 38 (maybe 39), I could solo blue frogs on the
ramp of dead side LGUK with FCC,COF, and Chains. And I'd usually only be
down to 60% health.

Shaman were even easier.

Using weapons, sometimes I'd have to run away (granted, I don't have great
weapons).

I could have made it go faster using the level 2 songs, but thought chaining
them to reduce damage was more important.

So, you won't be having too many problems with these songs, unless you're
fighting pretty nasty reds (or mobs that are resistant to magic, Ogres,
etc.)

> -----Original Message-----
> From: Kimes, Dean W. [SMTP:dean_kimes@...]
> Sent: Wednesday, May 24, 2000 10:27 AM
> To: 'eqbards@egroups.com'
> Subject: RE: [eqbards] Song Damage
>
> That's good to hear. I saw the damage figures and the potential double
> resist and thought my lvl 30 song might turn out to be as unexciting as
> the
> level 29 one I just got. It still seems peculiar that our level 2 song
> outdamages it though. At what level will my songs start moving up the
> scale? I noticed last night something that has been bugging me a bit for
> a
> couple of weeks.
>
> Here I am 29th level and except for special situations I still pretty much
> use mostly the same songs I did at 10th. I'm using Anthem (or Chant of
> Battle depending on enchanter), Jig, Hymn, Accelerando, and Chords. Of
> the
> other 3 slots only Largo's and Psalm of Warmth see extensive usage. Charm
> I
> keep for mega taunting off our casters. So basically 5 of my 8 spell
> slots
> are still 10th level or below. I tried using Denon's instead of Chords
> for
> a while, but the double resists on Denon's definitely lower its
> performance
> significantly. I found it to be resisted by whites and up 14.7% more than
> Chords. That lowered its damage potential to below Chords.
>
> Even in all instrument I've found that in my combo of Largo's, Chords,
> Hymn,
> and Denon's, its Chords and Hymn that have the most effect. Denon's gets
> resisted too often, and Largo's isn't far behind. These experiences leave
> me wondering how songs with 3 or 4 effects will ever stick. What sort of
> resists are you higher levels seeing? Maybe I've just had a bad run of
> randoms lately but from what I've seen, songs with more than one effect
> just
> get resisted way too much. A grouping class ends up fighting mostly stuff
> that cons above them which just magnifies the problem at least in my
> experience the last month or two.
>
> Kitasi
>
> -----Original Message-----
> From: Reece, Tom CPT- 25IDL G4
> [mailto:g4mntofcr@...]
> Sent: Tuesday, May 23, 2000 6:31 PM
> To: eqbards@egroups.com
> Subject: RE: [eqbards] Song Damage
>
>
> I've found FCC to be pretty reliable against yellow and below mobs. The
> double
> resist rate problems you have with Lullaby don't appear to work the same
> way
> with this song. In fact, I'm inclined to believe the mob only gets one
> chance
> to resist. And if it sticks, then it helps getting your other songs to
> stick.
> I've had this song memmed every since I got it.
>
> Galtin
>
> -----Original Message-----
> From: Kimes, Dean W. [mailto:dean_kimes@...]
> Sent: Tuesday, May 23, 2000 5:38 AM
> To: 'eqbards@egroups.com'
> Subject: [eqbards] Song Damage
>
>
> So FCC never outdamages our level 2 song???
>
> With double the resist rate (due to two effects) and less damage is this
> really worthwhile for the -MR?
>
> Kitasi
> "an unseeable amount of xp from 29th"
>
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