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Message ID: 19605
Date: Mon Jun 12 16:24:17 BST 2000
Author: Stephen E. McCloskey
Subject: Re: [eqbards] Mistmoore and unrest?


Your luck was worse then mine. I only died 5 times in 2 days in Mistmoor
and Unrest this past weekend. Friday night I had 4 bubbles of exp, by
Sunday night I had 2 :(

I think the only places you can fight in Mistmoor would be:
1) On the ledge by the pond. Very safe if you pull to the back of the lake
away from the path to the zone. And don't pull any mobs while there is a
train at the zone! Just chill for a couple minutes and keep the over
zealous tank in line. I have seen mobs on their way back to the castle
that warp from the zone line to near the pond, then go aggro on the people
fighting near there.
2) In "the corner". It is on the other side of the tower from the pond.
Not safe if you are fighting there and a train passes. But safe if you are
just standing around. If you have to bail out while fighting here then run
underneath the little bridge that connects the tower to the castle. The
mobs can't go through there, they are forced to go around and it gives you
a little more time to make it to the zone.
3) In the Graveyard, away from the fence. I would usually fight near the
wall that runs in front of the tomb.

Mistmoor tip #192: Don't hit any wandering mob (or one that looks out of
place) unless it hits you first. Sometimes castle mobs (usually a skeleton
pet) appear near the zone line, but aren't really there. There are also
mobs that wander through the Graveyard that aren't really there.
Mistmoor tip #44: If you are getting faction messages and didn't touch
anything, then zone out or camp and come back. I was getting faction
message like mad the other night because I killed a familiar around a group
that was killing some other stuff. I got faction messages for everything
they had killed. Then about 5 minutes later I was still getting faction
messages, so I zoned to clear the hate list.

Unrest is buggy but I never heard of DDD pulling other mobs. If you are
hunting in the knight room then make sure someone has the bar room camped
else the mobs will come upstairs to kill you, and vise-versa. If you are
camping the TC (torture chamber) then be advised that sometimes mobs can
warp in on you from other places while you are fighting. I don't know
where they come from but I have had Hags, mushrooms and different skeletons
pop up. If you are camping the ghost room then you are probably just nuts
:p. The mob pathing is terrible. Things tend to run away from the pit and
in to the wall. As soon as they hit the wall they warp to the farside of
the pit on the ramp, and of course aggro the stuff in the pit. If you hunt
there make sure you have a good cleric and someone for evacs, running for
the zone line is not really an option.

I am going back to Unrest one more time just for another dark bone bracelet
(I hate camping the damn thing). After that I am never going back to MM or
Unrest until the bugs are fixed.

Good Luck


At 07:33 AM 6/12/00 -0700, you wrote:
>Having recently hit lvl 29, I left the Lake and FM
>zones for Mistmoore...
>
>dying six times in two days and a lvl lower, my party,
>in the same boat, has voted to hit Unrest, thinking we
>might have better luck there. (any suggestions on
>hunting in Mistmoore? ... the alcove and graveyard
>proved disasterous for my party lvls 22-29)
>
>Questions: If I am singing DDD on the second floor of
>the House in Unrest, will I be pulling mobs on other
>floors?
>
>What part of Unrest is good for a mid/high 20s group?
>
>Thanks to all,
>
>Tyunes
>Climbing back to 29th lvl