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Message ID: 20065
Date: Tue Jun 27 22:29:32 BST 2000
Author: Mike Merck
Subject: Re: [eqbards] Another Lullaby question


I do remember comments that it was riduculously powerful back when it did
work. I remember reading serveral posts about bards stopping mega-trains
dead and killing off 15-25 mobs one at a time.

A few weeks after these stories emerged, it was nerfed.

Yes, an enchanter can keep multiple mobs under indeffinetly, but it is a
situation they have to put effort into to manage. They have to choose an
order, they have to deal with targeting, they have to be aware of timing,
etc. etc.

Clarity, Aoe Stun, target, mez, target, mez, target, mez, target, mez,
meditate, target, mez, all in order, etc. etc. Is not the same thing as
hitting one hotkey.

> From: "Kimes, Dean W." <dean_kimes@...>
> Reply-To: eqbards@egroups.com
> Date: Tue, 27 Jun 2000 14:02:22 -0600
> To: "'eqbards@egroups.com'" <eqbards@egroups.com>
> Subject: RE: [eqbards] Another Lullaby question
>
> Well I considered that argument and promptly rejected it after we ran a
> simple test. The enchanter can cast Breeze on themself and keep a group of
> 4 mobs that are even cons, mezzed forever. The resist rate isn't high
> enough to give them much trouble since it's below 10% and the mez lasts
> longer than it takes to med back the mana.
>
> I then tried the same tactic with lullaby. 6 greater heals later I gave up.
> Lullaby met with about 40% success on the even cons. That means it reduced
> damage by 40%. Largo's reduces damage by 30%, is seldom resisted, and
> doesn't stop reducing damage when someone smacks the target.
>
> I don't want 90% success. If it worked 75%of the time on even cons at high
> charisma Lullaby would be viable. Not as good as an enchanter by any means
> since it lasts 6 seconds, it's all you can do if you keep them mezzed other
> than swing waking up the one you are hitting. It doesn't even begin to make
> enchanters obsolete.
>
> Its duration of one tick should be more than enough to balance it out. Add
> a higher resist rate than enchanters and it would still be ok. I certainly
> don't recall anyone ever claiming it was ridiculously powerful back when it
> did work 85% of the time. Nobody claimed that enchanters were made obsolete
> by this. This song used to be very useful and got me into quite a few
> groups from level 15-18. Since it has been broken I have used it combat
> exactly 3 times. I put it away in disgust all three times.
>
> Kitasi
>
> -----Original Message-----
> From: Mike Merck [mailto:mmerck@...]
> Sent: Tuesday, June 27, 2000 12:01 PM
> To: eqbards@egroups.com
> Subject: Re: [eqbards] Another Lullaby question
>
>
> I think the reason lullaby will never work to the degree we all want it too
> is simple - it would devalue the enchanter class to such a huge degree there
> would hardly be a need for them. It would be so hugely unbalancing that VI
> will never make it work the way it seems it should.
>
> An AoE mez that doesn't require mana, doesn't require targeting, allows you
> to melee as well and crowd control with no effort, risk or thought other
> than hitting a single hotkey is just too powerful.
>
> It's the same reason they nerfed 54 chains.
>
> Maybe what people should do is offer suggestions about how to balance the
> song in a different way other than having it not work 90% of the time. Like,
> make it cost mana for each pulse or make it effect the bard as well as the
> mobs, or make it a single pulse song instead of a constant one.
>
>> After looking over the Lullaby data again while posting a huge
> sledgehammer
>> of a question hit me over the head.
>>
>> Why does Lullaby have a secondary resist???
>>
>
>
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