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Message ID: 20159
Date: Thu Jun 29 18:32:55 BST 2000
Author: Jeffrey Sue
Subject: RE: [eqbards] The true history of Lullaby, it's problems, it's if xes and it's nerfs


At 10:57 AM 6/29/00 -0600, you wrote:
>Wow, your turn to be cranky I guess. Oh well, we're all entitled. Nah it
>isn't that I couldn't swing weapons really. It's that if I am Lullabying
>with a Lute I literally cannot do anything else until Lullaby is no longer
>needed. I may as well walk off and get a sandwich. At least if I could
>swing my weapons I be doing something other than just watching the screen
>waiting till we were down to one mob. Now if Lullaby required a Lute and
>lasted two ticks I'd be ecstatic about the change. Then I could argue with
>all my elist friends over what song was best to twist in between rounds of
>Lullaby. ;-)

that's the whole point. if we could lullaby and do other stuff, we'd have exactly
the same power as an enchanter to ae mez (and gained at a much lower level) and
be able to wear armor. we're not supposed to be able to be as good as an
enchanter at crowd control. besides, you could lullaby and punch. i do 10-12
points of damage when i punch things. i just don't see what swinging weapons
gains you in interest level. let's say you could use weapons in this hypothetical
lullaby situation. so you hit lullaby, hit assist, hit 'a', and now what? you do
exactly the same as you would if you had a lute instead of weapons. you sit
and watch the screen. you could just as easily go get a sandwich then too.
heck, my sk buddy does that all the time. we start up combat, he starts attacking
and then says afk, heh.

best song at level 30 would be start battle with chains, switch to hymn when you
start getting pounded on, then back to chains when the primary target was ready to
run.


> Kitasi
>
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