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Message ID: 20926
Date: Thu Aug 10 17:26:14 BST 2000
Author: Bill Mann
Subject: Re: [eqbards] Oh this can't be good....
----- Original Message -----
From: Kevin L. Crawford <Lyrnia@...>
To: <eqbards@egroups.com>
Sent: Thursday, August 10, 2000 9:01 AM
Subject: Re: [eqbards] Oh this can't be good....
> I agree but that isn't a valid arguement for removing xp penalties. It's
a
> valid arguement for changing the way that group experience is shared. It
> should be based on level, not on total xp gained. The reason it was set
up
> the way it is was that Verant felt, and I tend to agree with them, that
> friends would be grouping alot and would want to level at the same rate so
> they divided xp the way they did so that friends would level at around the
> same rate.
>
> This worked, but the problem is that most people do not, in fact, group
with
> their 'friends' regularly and thus groups of strangers are penalized for
the
> hybrid's experience.
>
> Unfortunately experience sharing is embedded deeply into the client and
I'm
> not sure if Verant is willing to totally re-write the game engine to fix
> something that was put in intentionally. I'm not sure I would expect them
> to.
>
> > The hybrid penalty is a HUGE problem. If it worked like it did in AD&D,
> > fine, that would be one thing. The problem is not that a class is
slower
> to
> > level, but rather that having a hybrid in your group makes the whole
group
> > level slower. This unfairly penalizes your group members for what is
> > supposed to be your penalty.
>
>
>
>
>
> Please send submissions for the eqbards newsletter to lol@...
with the subject submissions.
>
>