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Message ID: 21067
Date: Wed Aug 23 22:00:11 BST 2000
Author: Daniel Sniderman
Subject: Very Bad News Regarding Chains


Nerf nerf nerf nerf nerf nerf nerf nerf...

As someone posted below on the thread
(http://boards.station.sony.com/everquest/Forum2/HTML/007394.html)

Pretty sad that it takes basically a couple of months before they will come
out and say "Sorry we nerfed it".


Slyde

>>>Prior to your patch of the level 54 AE Snare song, the lower level Chains
song (level 23), for high level Bards, was able to stop a SINGLE damaged MOB
dead in its tracks at 50% health. In order to do this, considering the high
resist rate and the early break problem, Bards had to devote ALL of their
casting to doing this one thing and this one thing alone.

>>>We know that green MOBs that run run at 50% health, and that blue MOBs
that run run at 25%. After the change, the song does not stop MOBs dead in
their tracks until 20%. This means that, prior to the level 54 patch, Bards
could stop ALL runners. Post the level 54 patch, Bards can stop NO runners.
We CAN'T STOP TRAINS now.


The change that was implemented about two months ago placed a cap on the
maximum amount that a creature can be slowed prior to the addition of
damage. At the time, the people making that change didn't think that it
would affect any other spells or songs than the 54th level song. After it
did, and due to the complaints here, we tested the song in depth, and
determined that the way it was working before was far too powerful. The
current functionality that you are describing is the correct functionality
for the spell.

-Gordon