[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 21073
Date: Wed Aug 23 23:53:58 BST 2000
Author: Kevin L. Crawford
Subject: Re: [eqbards] Chains Nerf to Stay????


Heh the more I hear about "how things work in EQ" the more it sounds like a
dikumud with a spiffy front end client.

"weapons are just a number pointing to an object in a database"
"Mobs are just numbers in a database"
"loot tables are just numbers in a database"

If everquest is this much like MUDS on the front end (no I'm not saying it's
Diku code, just that the structure is a lot LIKE diku code) then I suspect
the spell system is a mire of bandaids and 'fixes' that nobody really
understands. Part of that seems to be that instead of giving each class a
different spell they give them similar spells that pull from the same data
tables as each other with nifty names tacked on.

When you mish-mash shit like that changing 1 thing tends to cause minor
changes to 3 dozen others. Which is why they're so leery of messing with
spells... imho.


----- Original Message -----
From: "Daniel Sniderman" <fuzzbone@...>
To: <eqbards@egroups.com>
Sent: Wednesday, August 23, 2000 5:15 PM
Subject: RE: [eqbards] Chains Nerf to Stay????


> Pardon a paranoid rant here - but I've worked as a programmer since 1984.
> Several times in my career - I inherited some code (I'm proud to say - I
> never originated any) - that was so complex and poorly written that
everyone
> was really afraid to go in and mess around with it much. The code was
> usually too big and important to get management approval to spend a
> significant amount of time just rewrite the sucker.
>
> You'd try to make changes around it as much as possible to get anything
> done - but from time to time - you just had no choice to open up the hood
> and muck around there. After you did - often you'd find you created a few
> new problems despite your best efforts.
>
> Sometimes we'd be able to convince the users to live with the new quirks
> because the end result was still much better than what we started out
with -
> and they had other stuff they wanted us to work on. You'd always hope for
> that big project that would have the budget to sneak in the time to
re-write
> it even if wasn't necessary to get that project done.
>
> Now we've seen tons of cool new stuff come in with the client. New colors
> for example. Shoot, the turnaround from when someone suggested the LFG
flag
> to implementation seemed like two weeks. I'm guessing the "chat shell",
> "who's online" etc is simple and nicely written.
>
> Sure seems to be lots of signs that the Spell System is one nasty goop of
> poorly written, implemented, and tested bit of nastiness...
>
> Slyde
>
> -----Original Message-----
> From: Kimes, Dean W. [mailto:dean_kimes@...]
> Sent: Wednesday, August 23, 2000 3:50 PM
> To: 'eqbards@egroups.com'
> Subject: RE: [eqbards] Chains Nerf to Stay????
>
>
> Just another example of Verant's attitude towards it's players. They
screw
> up a change, then decide since it isn't (in their opinion) too bad a
> screw-up, they say it's now "as intended". At this point the only thing
> keeping me playing is I have already paid for two more months yet, and the
> other games I am interested in are not out yet. If either of those things
> were not true I would already be gone, solely due to Verant's attitude.
>
> Kit
>
> -----Original Message-----
> From: Ken Bachman [mailto:kbachman@...]
> Sent: Wednesday, August 23, 2000 5:46 PM
> To: eqbards@egroups.com
> Subject: Re: [eqbards] Chains Nerf to Stay????
>
>
> See the thread I posted on the Gameplay forum. Read my post, and
> Abashi's response. Chains is NOT going to be fixed. Well, maybe in two
> years, after one of these "we post for four months in order to get a
> confused one sentence reply" deals.
>
> http://boards.station.sony.com/everquest/Forum2/HTML/006818.html
>
> Kenross Cantoforjado, 52 songs, Innoruuk, considering retirement
>
>
> Bill Mann wrote:
> >
> > An extra 2cp from me ;o)~
> >
> > The last time Gordo shot off his mouth about this, it caused everyone to
> get
> > into a tizzy over nothing (ie: Ester basically said that he had no idea
> what
> > was going on in regards to bards). Therefore, I'll hold my heated
> comments
> > until Ester herself says that.
> >
> > -=B=-
> > 40.6
> > The Rathe
>
> > ----- Original Message -----
> > From: Donny Dane <ddane01@...>
> > To: <EQ-Bards@egroups.com>; <eqbards@egroups.com>
> > Sent: Wednesday, August 23, 2000 7:19 AM
> > Subject: [eqbards] Chains Nerf to Stay????
> >
> > > here's a quote from Gordon:
> > >
> > > When will the bard songs lullaby (AOE mes song), chains (level 23
> > non-exploited snare song) and pixie strike (target mes song) be fixed?
> > >
> > > Ester is looking into lullaby and pixie strike, but we've had some
other
> > things pop up over the past few weeks that have taken priority.
Regarding
> > chains, it's working as it is supposed to. I understand that the claim
is
> > that it doesn't work as well as it did before NPC change that wasn't
> > necessarily supposed to affect it, however upon looking into it we've
> > determined that the way it works now is sufficient for the spell.
> > >
> > > (extracted from:
> http://eq.castersrealm.com/viewarticle.asp?Article=2228)
> > >
> > > original thread on everwhine:
> > http://boards.station.sony.com/everquest/Forum2/HTML/006818.html
> > >
> > > Sounds to me like they ain't gonna fix the Chains nerf...
> > >
> > > MacGrough Mich'Rathe
> > > 24th Song Bard
> > > Solusek Ro Wanderers
>
>
>
> Please send submissions for the eqbards newsletter to lol@...
> with the subject submissions.
>
>
>
> Please send submissions for the eqbards newsletter to lol@...
> with the subject submissions.
>
>
>
>
> Please send submissions for the eqbards newsletter to lol@...
with the subject submissions.
>