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Message ID: 22997
Date: Thu Jan 11 20:04:10 GMT 2001
Author: Cranfill, Wendy
Subject: RE: [eqbards] Proposal to change how bard haste songs stack with enchanter/sham an haste spells


Kit, I understand what you're saying and I do have to point out that class
balance is different on each server - or I would think, depending on factors
such as how mature the server is. I bet there are servers where necro/druid
population is sky high because they were new servers when necro/druid were
THE choices. However, I do have to agree that there are fewer bards. One
of the reasons I think that is is not necessarily the difficulty of playing
a bard, although I do think it is more difficult, but that bards go through
their "bad, weak period" very early - say around levels 9-22, and a LOT of
people never make it through that. If you do, it only gets better and
better :)

Hally/Tani
SolRo

> -----Original Message-----
> From: Kimes, Dean W. [mailto:dean_kimes@...]
> Sent: Thursday, January 11, 2001 12:22 PM
> To: 'eqbards@egroups.com'
> Subject: RE: [eqbards] Proposal to change how bard haste songs stack
> with enchanter/sham an haste spells
>
>
> I would agree if it were not for one thing. Difficulty of
> actual play.
> There is no other class which even remotely approaches the
> actual physical
> difficulty of play which the bard class presents. I don't
> think bards are
> adequately recompensed for that aspect of the playability
> factor; in fact I
> don't think it even enters into the equation in Verant's mind because
> despite their claims to the contrary it is quite evident that
> no one there
> plays a bard regularly.
>
> I think that if all the classes were properly balanced we
> would see a more
> balanced representation of the classes in the overall
> population. That is
> not the case. Certain classes so far outnumber others that
> it is readily
> apparent there must be a reason for it. Certain other
> classes, including
> bards, are so vastly underrepresented that there also must be
> a reason for
> that. Personal preference would obviously create some
> variation, but across
> a population as large as this one that variation would not be
> at the levels
> we see now. Below is just a sample from E'ci that I took in
> the off-peak
> hours when I could get some actual numbers. Note that
> 'Anonymous' will
> lower the numbers shown for some classes, but typically
> should be fairly
> equal for all classes except those with high "request"
> factors like druids,
> shamans, enchanters, and clerics.
>
> Note these numbers are the averages over 4 nites at around 3am mst.
>
> Warriors 32+ too many to list
> Rogues 9.5
> Monks 5.5
> Rangers 30
> Paladins 27
> Shadowknights 17.5
> Bards 5
> Wizards 19.25
> Magicians 29.75
> Necromancers 32+ too many to list
> Enchanters 25+ One night there were too many to
> list
> Clerics 31+ Two nights there were too many to list
> Druids 32+ too many to list
> Shamans 23.75
>
> With over 600 people on the server this means that
> either half the
> server was Anonymous or Roleplaying (Highly unlikely) or
> those classes
> which were too many to list were actually much, much higher
> than 32 in
> number.
>
>
> Kitasi
>
>