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Message ID: 23314
Date: Mon Jan 22 15:36:30 GMT 2001
Author: Daniel P. Sniderman
Subject: RE: [eqbards] OT Complete heal (was Numbers on Bards)


This is very encouraging and thanks! Of course one thing to consider -
when you have a Shaman you don't just have healing - you have slow mob...

I WAS four blue bubs away from 53 - but due to an un-rez'd death (long story
involving my own stupidity...) I'm not back to five - so I'm looking forward
to 53. I'm in a small guild where we have a core group of people around
47-51. We do have a 54 cleric but he is either rarely on - or on alternates
not in guild.

The core group in addition to me is Four Druids between 46-53; two 49/51
Paladins; and a 49 Ranger.

Two questions:

1) Do you all think that a Bard/Druid/Paladin group can handle the "hard"
areas? What minimum levels should my partners be?

2) Any advise on where to go "practice" my crowd control skills and the
groups efforts in general without worry about group wipes? I'm guessing
Chardok zone-out. On Xegony it's usually pretty empty and you can hunt at
the zone out.

Thanks!

Slyde
-----Original Message-----
From: Kenneth E. Bachman [mailto:kbachman@...]
Sent: Monday, January 22, 2001 1:33 AM
To: eqbards@egroups.com
Subject: Re: [eqbards] OT Complete heal (was Numbers on Bards)

I grumbled about this for a long time, and if they hadn't fixed Bard mez the
way they did, I'd still be
grumbling about the Enchanters. But I think you'll find that a lot of the
"needing" Enchanters and
"needing" Clerics came from people doing all of this stuff with groups
averaging around level 52, and not
knowing how to pull the dungeon properly.

I've done a lot of Sebilis, and 3 of the four wings of HS, and fairly deep
into Chardok without an
Enchanter or a Cleric. A Shaman makes it easier, but Druids have the same
healing capability, so if they
know how to heal (many don't, they soloed too much), they work fine also.
Paladins (now that they fixed
the mana pool for Hybrids) also work. It's better to have two alternate
healers if you're missing a
Cleric, but (just as an example) I did Guardian, Zoneout and the hallway
down to Disco the other night
with an Enchanter, a Paladin, a Rogue and myself. Just the four of us.

So don't despair. You're a little low-level still, Slyde. When you get
Song of Twilight and you get a
little more practice, you should see what I mean.

I no longer worry much even if we pull four. Five gets me going a bit, but
I've lived through every
five-pull I've had for over a month. I've had several fights recently where
I was mezzing no fewer than
three MOBs the entire time, for a total of over 10 MOBs. (We didn't get 10
at once, we kept getting adds,
though.) Use overhead view, remember that you can target the next MOB as
soon as you start the song on
the previous one, don't sweat the resists.

I really love going there with my Shaman or Paladin friend, inviting some
people at zonein, and then
telling them we're going to necros or something. What! We have no
Enchanter! We have no Cleric! You
can feel the panic rising. They all have a great time, though. You will,
too.

Kenross Cantoforjado, 56 songs, Innoruuk



"Daniel P. Sniderman" wrote:

> Yes with the RIGHT group (ie bard and shaman instead of cleric and
> enchanter) and four other people who are VERY good - you can go without
the
> enchanter/cleric combo.
>
> My own personal experience with myself doing crowd control - if I don't
have
> either cleric healing power - or shaman slowing power - I'm going to get
> killed trying to do crowd control in Sebelis. Maybe I've been unlucky
with
> the group's I've had; and also - I haven't got 53 yet - so I'm relying on
> Charm or Pixie Strike - but the point I think is still there.
>
> But maybe - I'm just mediocre... Regardless - maybe you feel that
80 per
> cent of the people in the game are mediocre. Maybe they are - but to me
the
> game is about having an enjoyable entertainment experience; not about
> competing.
>
> Slyde


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