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Message ID: 23425
Date: Wed Jan 24 13:20:39 GMT 2001
Author: Christopher Sanders
Subject: RE: [eqbards] Avoiding faction hits in PoG when pulling


That sounds just...wrong. I mean...how fun is that?

I think Solitaire draw 3 Vegas style no timer sounds more interesting than
that.

/em tosses in his 2cp

At

-----Original Message-----
From: Reece Tom R CPT 25 ID L G4 [mailto:g4mntofcr@...]
Sent: Tuesday, January 23, 2001 4:37 PM
To: EQBards
Subject: [eqbards] Avoiding faction hits in PoG when pulling


Was wondering if there is any way for a bard to serve as main puller in PoG
without taking a negative Tunare faction hit? From what I have read, a lot
of folks are using non-KOS players to serve as scouts in PoG in order to
lead the puller to the next mob. If there was some way for us to remain
non-KOS while pulling, think this could be a lot of fun since we could both
scout and pull.
I was thinking that one possibility is for an enchanter to cast mem blur on
the mob as you pulled it back to the camp. Another option would be for the
bard to camp as soon as he dropped the mob off at the camp. This would work
assuming you can camp out before the raid members killed the mob. Anyone
know if these two options will work? Any other options?
In every major raid I have attended, I almost always end up playing mana
battery or resist buffer. This is all fine and dandy, but getting to be main
scout/puller for a major raid sounds like it would be a lot of fun.
Galtin of E'ci



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