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Message ID: 23942
Date: Thu Feb 22 17:57:51 GMT 2001
Author: Cranfill, Wendy
Subject: RE: [eqbards] RE: Patch Message (OOT Class Balance)


Can we stop talking about days played? If I have to look mine up I will be
depressed for weeks!
*giggles* But I agree the twink factor and the general "know how to play
the game" factor really help ...

Halana, 59th Shammykins
Tani, 46th!!!!! Bard
Solusek Ro

> -----Original Message-----
> From: Cyr, Thierry [mailto:thierry.cyr@...]
> Sent: Thursday, February 22, 2001 10:55 AM
> To: 'eqbards@yahoogroups.com'
> Subject: RE: [eqbards] RE: Patch Message (OOT Class Balance)
>
>
> there's also the twink factor... the paladin can pay for a
> full set of gear
> for the necro. so the necro has to struggle alot less as
> he'll have more
> mana/better gear to do his thing
>
> My bard has about 40 days played i guess, maybe more and is
> still not 50,
> but my necro was level 50 in 17 days /played...
>
> Minkin
>
> -----Original Message-----
> From: Jeffrey Sue [mailto:jsue@...]
> Sent: February 22, 2001 12:55 PM
> To: eqbards@yahoogroups.com
> Subject: Re: [eqbards] RE: Patch Message (OOT Class Balance)
>
>
> there are a few reasons this is and a few more why it would have been
> exacerbated.
>
> 1. experience penalty. paladin has 40%, necro has (i believe) 10%.
> 2. necro can solo much more easily than a paladin. how much
> of those 128
> days were
> spent looking for a group?
> 3. did he work on any trade skills like blacksmithing for
> his class armor?
> these types of
> things are very time consuming.
> 4. the paladin would likely have spent most of his hunting
> times in groups,
> which, unless it
> is a very good group in an uncrowded area, will not
> equate to the
> speed of soloing. if you
> are in a group camping frenzy when there are 80 other
> people in lower
> guk, you will not be
> nonstop killing. if you are fear kiting stuff in
> dreadlands solo you
> will be non stop killing (due
> to number of available mobs)
>
> there's probably other reasons like the time it takes to run
> back to the
> paladin's corpse, while the
> necro can just bind where he is fighting. or perhaps now
> that the paladin
> knows where a lot of the
> good places to hunt are, he knows exactly where to take the
> necro for the
> best experience.
>
>
> At 08:45 AM 2/22/01 -0500, you wrote:
> >Here's what a friend of ours said about the two classes he's played:
> >
> >[The paladin] is lvl 54 now with 128 days played and well over 18
> >months of hard core gaming. Sure he died quite a few times
> and many of them
> >before anyone even heard of a lvl 49 res, but I spent days
> with very little
> >exp movement after 45 or so. [The necromancer] on other hand
> has officially
> >passed [the paladin]up exp wise. Get this in 29 days played,
> 4 of those
> >camping Pyzin. I think I may have 1 or 2 days in group time,
> which cutts
> exp
> >in half at least. That adds up to less than 25 days to go
> from 1 to 54 for
> a
> >necro and 128 hard core cant leave your pc days for the
> pally. How can this
> >be right?
> >*********************
> >It's not just bards that have issues. I will really hate the loss of
> mezzing
> >and CCing things and see it as a major impact on my ability
> to contribute
> to
> >group survival/success.
> >
> >Brilinnia Ban'Sidhe
> >Excalibur, Xegony
> >
> >
> >
> >Please send submissions for the eqbards newsletter to
> lol@...
> with the subject submissions.
> >
> >Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/



Please send submissions for the eqbards newsletter to lol@...
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