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Message ID: 23943
Date: Thu Feb 22 18:10:04 GMT 2001
Author: Cyr, Thierry
Subject: RE: [eqbards] RE: Patch Message (OOT Class Balance)


can we call ya granny Halana?

grats on 46th for Tani, now get your guildies to get your butt to hate asap
(or pog of course)

Minkin

-----Original Message-----
From: Cranfill, Wendy [mailto:Wendy_Cranfill@...]
Sent: February 22, 2001 12:58 PM
To: 'eqbards@yahoogroups.com'
Subject: RE: [eqbards] RE: Patch Message (OOT Class Balance)


Can we stop talking about days played? If I have to look mine up I will be
depressed for weeks!
*giggles* But I agree the twink factor and the general "know how to play
the game" factor really help ...

Halana, 59th Shammykins
Tani, 46th!!!!! Bard
Solusek Ro

> -----Original Message-----
> From: Cyr, Thierry [mailto:thierry.cyr@...]
> Sent: Thursday, February 22, 2001 10:55 AM
> To: 'eqbards@yahoogroups.com'
> Subject: RE: [eqbards] RE: Patch Message (OOT Class Balance)
>
>
> there's also the twink factor... the paladin can pay for a
> full set of gear
> for the necro. so the necro has to struggle alot less as
> he'll have more
> mana/better gear to do his thing
>
> My bard has about 40 days played i guess, maybe more and is
> still not 50,
> but my necro was level 50 in 17 days /played...
>
> Minkin
>
> -----Original Message-----
> From: Jeffrey Sue [mailto:jsue@...]
> Sent: February 22, 2001 12:55 PM
> To: eqbards@yahoogroups.com
> Subject: Re: [eqbards] RE: Patch Message (OOT Class Balance)
>
>
> there are a few reasons this is and a few more why it would have been
> exacerbated.
>
> 1. experience penalty. paladin has 40%, necro has (i believe) 10%.
> 2. necro can solo much more easily than a paladin. how much
> of those 128
> days were
> spent looking for a group?
> 3. did he work on any trade skills like blacksmithing for
> his class armor?
> these types of
> things are very time consuming.
> 4. the paladin would likely have spent most of his hunting
> times in groups,
> which, unless it
> is a very good group in an uncrowded area, will not
> equate to the
> speed of soloing. if you
> are in a group camping frenzy when there are 80 other
> people in lower
> guk, you will not be
> nonstop killing. if you are fear kiting stuff in
> dreadlands solo you
> will be non stop killing (due
> to number of available mobs)
>
> there's probably other reasons like the time it takes to run
> back to the
> paladin's corpse, while the
> necro can just bind where he is fighting. or perhaps now
> that the paladin
> knows where a lot of the
> good places to hunt are, he knows exactly where to take the
> necro for the
> best experience.
>
>
> At 08:45 AM 2/22/01 -0500, you wrote:
> >Here's what a friend of ours said about the two classes he's played:
> >
> >[The paladin] is lvl 54 now with 128 days played and well over 18
> >months of hard core gaming. Sure he died quite a few times
> and many of them
> >before anyone even heard of a lvl 49 res, but I spent days
> with very little
> >exp movement after 45 or so. [The necromancer] on other hand
> has officially
> >passed [the paladin]up exp wise. Get this in 29 days played,
> 4 of those
> >camping Pyzin. I think I may have 1 or 2 days in group time,
> which cutts
> exp
> >in half at least. That adds up to less than 25 days to go
> from 1 to 54 for
> a
> >necro and 128 hard core cant leave your pc days for the
> pally. How can this
> >be right?
> >*********************
> >It's not just bards that have issues. I will really hate the loss of
> mezzing
> >and CCing things and see it as a major impact on my ability
> to contribute
> to
> >group survival/success.
> >
> >Brilinnia Ban'Sidhe
> >Excalibur, Xegony
> >
> >
> >
> >Please send submissions for the eqbards newsletter to
> lol@...
> with the subject submissions.
> >
> >Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/



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Please send submissions for the eqbards newsletter to lol@...
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