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Message ID: 24002
Date: Mon Feb 26 21:38:58 GMT 2001
Author: Christopher Sanders
Subject: RE: [eqbards] Bards and Pulling


Heh..yeah, I just stood there and took it. I managed to type "stay back"
but with about 3 or 4 random typo's thrown in before dying. I don't stress
death...course, that time, no cleric was available (or willing *grrr*) to
give rezzes that night. Everyone says how great selos is for CR, and it
is...but it's amazingly, ploddingly slow when you're running from Firona to
Dalnirs (through WW is the worst), and used to Selos with the MM
drums...hehe.

Atonal

-----Original Message-----
From: Jeffrey Sue [mailto:jsue@...]
Sent: Monday, February 26, 2001 4:43 PM
To: eqbards@yahoogroups.com
Subject: Re: [eqbards] Bards and Pulling


At 04:19 PM 2/26/01 -0500, Christopher Sanders wrote:
>Outdoor pulling is no problem, when grabbing wandering mobs, but correct me
>if I'm wrong, but we are *not* dungeon pullers, correct? As in, pulling
one
>mob out of many.

actually we are very good dungeon pullers. sounds like you had a resist.
ah well
it happens sometimes. you just have to be willing to bite it to save the
group, get
rezzed and try again. same as when an sk or monk pulls, occasionally there
will
be too many casters (which messes up fd) or they fail a fd check. then they
just
die and get rezzed and try again.

>I refuse to pull in Dalnir's now. Last time I tried, the first lull on the
>first mob was resisted...and it took the long way around to get me. So
many
>casters, I was dead faster than I could warn the group. With that less
than
>stellar record, even contemplating trying to lull 2 or 3 before pulling 1
is
>less than appealing.

i'm not familiar with dalnirs, but in general, a large part of being a good
puller is learning
the aggro ranges and pathing in the area. another part is being willing to
die when
things go wrong. the number one priority is to not get the group killed by
a train.

>I don't think I'm missing anything, but just wanted to check here, and make
>sure. :)
>
>Atonal


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