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Message ID: 24144
Date: Thu Mar 1 01:04:53 GMT 2001
Author: Jeffrey Sue
Subject: RE: [eqbards] Whats the arguement?


At 07:22 PM 2/28/01 -0500, you wrote:
>reply:
>
> > well it started out by someone saying dirge was useless due
> > to recast time and
> > resists. i said what resist problem, i never have any, and
> > it is useful in some
> > situations including pvp.
>
>never huh? i will go with some nevers too. i have never had this land on
>an uber mob. i have never had this land on a character i am dueling who is
>equal or higher level than me and has any sense to put some MR gear on. and
>i will never have this memmed if i am exp'ing or raiding.

well never having a resist problem doesn't mean i have no resists, just that the
resists are not excessive. i don't know what you consider ''ubermob'' being from
afterlife, but i was able to land this on innothule and maestro. i don't have the opportunity
to fight mobs much bigger than that at this time.

> > i pointed out 2 good ways to
> > get quite a bit of damage
> > out of this song (one of which was in an enchanter group,
> > where many people think
> > they are useless). the song has been compared to harm touch,
> > and i think it compares
> > favorably to harmtouch with respect to damage/refresh time.
>
>you call good damage 0.20 damage/second? and that's being conservative,
>it's actually less. you pointed out ways you can use the song, they are not
>good ways they are just ways you used to point out to people that you do not
>think it is useless. harm touch doesn't take a spell slot, and does a lot
>more damage and is resisted far less with it's recent changes and i think a
>new SK discipline, and DDD is a waste of a song slot.

well, for those people who complain that they are useless when grouped with an
enchanter, they should have plenty of open spell slots since they can't figure out
anything else to sing. harmtouch does a lot more damage on a per second basis
than dirge? harmtouch would have to do more than twice as much damage as dirge
and you must only get a single target with dirge every time in order for this to be true.
i pointed out 2 good ways to get more than 1 target on a regular basis even when
grouped with an enchanter.

> > i almost never solo.
>
>i am guessing you almost never go up against uber mobs in SoV or even Kunark
>either. you would not think bards are overpowered. i think we kick ass in
>an exp group, but i don't think that means we need to be extremely
>unimportant on raids.

how many other classes are not extremely unimportant on raids? clerics, warriors,
rogues? any others? balance could mean overpowered in some instances and
underpowered in others. clerics for example are very good in groups and uberraids
but aren't very good solo. druids are very good solo, pretty good in groups, and not
very useful on uberraids either.

like i have said many times prior. the bard's biggest strength is filling the gaps in a party.
on a large raids there aren't (or shouldn't) be gaps to fill so we will be less effective. except
for the few people in uber guilds who only go on raids, what is the percentage of raids to
''normal'' hunting? maybe 90/10? so if we're overpowered in 90% of the game and underpowered
in 10%, doesn't that work out to being overpowered as a class?

>Shada