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Message ID: 24158
Date: Thu Mar 1 18:39:55 GMT 2001
Author: Jeffrey Sue
Subject: RE: [eqbards] Whats the arguement?


At 08:36 PM 2/28/01 -0500, you wrote:
> > harmtouch would have to do more than twice as
> > much damage as dirge
> > and you must only get a single target with dirge every time
> > in order for this to be true.
>
>i think it is in fact more than 2X damage, especially with it being resisted
>less (now disease based) and with the disc.
>
> > how many other classes are not extremely unimportant on
> > raids? clerics, warriors,
> > rogues? any others?
>
>shaman (HP buffs), enchanter (haste/clarity/crowd control), paladin (divine
>strength), monk (huge damage, pulling) are all extremely important. yes 200
>extra HP from a 60 paladin on every person makes a huge difference, and no
>bards can not do crowd control on these raids with the number of targets
>exceeding our mes and charm caps. that's 7 out of 12 that are extremely
>important. important are magician (pet damage, dispel staffs, CotH), necro
>(pet damage, mana pump), wizard (spell damage, much less important in SoV
>but were hugely important in Kunark). not important are SK and bard. hell i
>could be completely off on all of this, i'm not the guildleader just a
>grunt.

ok, except that every shaman after the first is unnecessary and every paladin after the
first and those under lvl 60 are unnecessary. is necro mana pump really necessary? who pumps
the necros? their pet damage is easily replaced by a mage pet, so that alone doesn't
make them necessary. and since you didn't even mention druids, i'm assuming they
are unimportant as well, heheh.


> > except
> > for the few people in uber guilds who only go on raids, what
> > is the percentage of raids to
> > ''normal'' hunting? maybe 90/10? so if we're overpowered in
> > 90% of the game and underpowered
> > in 10%, doesn't that work out to being overpowered as a class?
>
>let's not get into percentages again, cause as you said percentages don't
>matter when it is yourself in the minority. for me, it is completely
>opposite, with 90% of my time on raids, 10% grouping/exp'ing. maybe even
>more skewed than that. and for the 60s in our guild, which is almost
>everyone, their time is spent 100% on raids, 0% exp'ing. what else are you
>going to do when you hit 60? and every time you level isn't that what you
>are one step closer towards?

i didn't say they don't matter when you are in the minority. i said that you are not
insignificant when you are in the minority. but when considering class balance, do
you balance the game according to what 80% of the subscribers are doing or to what
20% or less of the subscribers are doing? it's almost impossible to do both because
of all the hacks needed due to complete heal and levels post 50. to go off on a small
tangent here, it seems that the game was designed as a 1 to 50 game, and when the
success was so large and they decided to do an expansion and allow levels 50 to 60,
they had to kludge and hack a lot of stuff together.


>Shada