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Message ID: 24632
Date: Mon May 7 23:05:29 BST 2001
Author: Cranfill, Wendy
Subject: RE: [eqbards] Guild Loot Rules
> -----Original Message-----http://docs.yahoo.com/info/terms/
> From: Windleaf Mistsong [mailto:windleaf@...]
> Sent: Monday, May 07, 2001 3:58 PM
> To: eqbards@yahoogroups.com
> Subject: [eqbards] Guild Loot Rules
>
>
> Does anyone have a url that for a point-based loot-rules
> system? My current
> guild is going through the "big guild" growing pains.
>
> Current problems are based around things like weighing
> whether full-time
> should get precedence over part-time players (me being a
> part-time player
> have my own opinion on this) and whether certain classes
> should be excluded
> from particular loots (us bards tend to get shunted aside for
> the melee
> classes as an example).
>
> For the record, at this time, I believe that people who
> participate in more
> raids should get a weighted advantage over part-timers, but
> not to the
> part-timer's exclusion. As for class exclusions, as a bard
> it's a sensitive
> subject to me. I'd prefer no class exclusions myself, just
> restrict it to
> those who could actually use the item. Another bard in my
> guild left when
> he ranted about being told he could not roll for a
> breastplate somewhere in
> Velious.
>
> Obviously a sticky situation. Since I'm on the rules committee for my
> guild, I figured I'd find out how other guilds may have tried
> to solve
> these and other dilemmas. Though, one nice thing is that
> there are 3 bards
> on the rules committee. :-)
>
> Anyway, we all feel it's best to get rules written into stone
> that are
> approved by a large majority of the guild (3/4th I believe).
> All sorts of
> problems could be sorted out once we have a set up rules that are not
> changed arbitrarily.
>
> ---Windleaf Mistsong
> 48th level balladeer
> Red Sky
> Bertoxxulous
>
>
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