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Message ID: 24633
Date: Mon May 7 23:28:25 BST 2001
Author: Windleaf Mistsong
Subject: RE: [eqbards] Guild Loot Rules


Many thanks. Very unique point system. I'll definitely keep this as a
reference!

---Windleaf

At 04:05 PM 5/7/01 -0600, you wrote:
>We dont have a public explanation of our system (at least to my knowledge)..
>but here is the lowdown:
>
>We use CP "Contest Points"
>
>Basically, loot drops. There is then a 30 second period in which people can
>"Contest" the loot using their points. The person with the highest points
>that chooses to contest a lotto then can exclude those who have more than 20
>points less than him. Then a lotto is run with those remaining (often only
>1 or 2) and the winner has 5 points deducted from his total. You are allowed
>2 contest wins in a month.
>
>If nobody chooses to contest the lotto, then we run a regular lotto.
>
>We have a dynamic list of "ubermobs" which count for CP points and we earn
>one point for each mob, which can add up to 4 or more a night.
>
>Advantages:
>You don't lose points for every item. In some points systems you lose x
>points for x item. This is unfair as some items are "uber" when you first
>get them and "only ok" when you later win. Therefore we felt this type of
>system would unfairly punish those who get items later.
>
>Like most point systems, this one rewards those who play most (they have the
>most chance of amassing enough cp points to exclude others) but doens't
>punish those who play less (just takes longer to accumulate cp points)
>
>You don't HaVE to have points to win. In fact, most of our lottoes are NOT
>contested but run as normal.
>
>Disadvantages:
>Some of our addict level players dont feel it rewards them enough.
>Points in does in no way equal points out
>Since we get 1 point per mob, if you miss a 4 cp night, it really hurts.
>
>We are only in our 3rd month of this system but it seems to work well and
>has also cuased a HUGE jump in our attendance. Feel free to email me
>personally if you have any questions!
>
>Halana, 60th Shammykins
>Tani, 51st Bardette
><Paradigm>
>Solusek Ro
>
>
> > -----Original Message-----
> > From: Windleaf Mistsong [mailto:windleaf@...]
> > Sent: Monday, May 07, 2001 3:58 PM
> > To: eqbards@yahoogroups.com
> > Subject: [eqbards] Guild Loot Rules
> >
> >
> > Does anyone have a url that for a point-based loot-rules
> > system? My current
> > guild is going through the "big guild" growing pains.
> >
> > Current problems are based around things like weighing
> > whether full-time
> > should get precedence over part-time players (me being a
> > part-time player
> > have my own opinion on this) and whether certain classes
> > should be excluded
> > from particular loots (us bards tend to get shunted aside for
> > the melee
> > classes as an example).
> >
> > For the record, at this time, I believe that people who
> > participate in more
> > raids should get a weighted advantage over part-timers, but
> > not to the
> > part-timer's exclusion. As for class exclusions, as a bard
> > it's a sensitive
> > subject to me. I'd prefer no class exclusions myself, just
> > restrict it to
> > those who could actually use the item. Another bard in my
> > guild left when
> > he ranted about being told he could not roll for a
> > breastplate somewhere in
> > Velious.
> >
> > Obviously a sticky situation. Since I'm on the rules committee for my
> > guild, I figured I'd find out how other guilds may have tried
> > to solve
> > these and other dilemmas. Though, one nice thing is that
> > there are 3 bards
> > on the rules committee. :-)
> >
> > Anyway, we all feel it's best to get rules written into stone
> > that are
> > approved by a large majority of the guild (3/4th I believe).
> > All sorts of
> > problems could be sorted out once we have a set up rules that are not
> > changed arbitrarily.
> >
> > ---Windleaf Mistsong
> > 48th level balladeer
> > Red Sky
> > Bertoxxulous
> >
> >
> > Please send submissions for the eqbards newsletter to
> > lol@... with the subject submissions.
> >
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>
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