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Message ID: 24674
Date: Thu May 10 02:44:12 BST 2001
Author: Windleaf Mistsong
Subject: RE: [eqbards] Guild Loot Rules


Thanks Shada!

I had seen one of your previous posts a long time ago on this subject, but
couldn't find it. A very involved system. I'm guessing that there aren't
any casual gamers in Afterlife, or if they are, they don't go on raids or
if they do, they just know they will not get any loot.

It definitely slants rewards to the full time player: Keep up or drop out.

---Windleaf

At 07:03 PM 5/9/01 -0400, Garramone, Michael (CCI-Las Vegas) wrote:
>Here are links to our loot rules and standings:
>http://www.afterlifeguild.org/?page=dkp
>http://www.afterlifeguild.org/dkp.cgi
>
>The explanation is very old unfortunately, pre-Kunark. Kunark changed a lot
>of things regarding loot for us, but the general idea is the same. Mobs
>that require the participation of the guild is assigned a point value. It
>was originally only dragons, so Dragon Kill Points. Items that the mob
>drops are assigned point values depending on how good the item is,
>determined by the guildleaders. You accumulate points by being present at
>raids, and you use those points to get items. People who had the number of
>points necessary to go in on an item would then lotto. Later tiers were
>added so that someone with far more points on an item, even if others could
>qualify, would not need to roll against anyone.
>
>Some items that can be used by multiple classes are limited in certain
>instances (not haste items, an example is piercing items to rogues before
>anyone else). Tradeable items you replace can be kept or turned back in to
>get your points back. Anything gained in a single group has no point
>values, and can be dispensed with at will but almost all of the time items
>remain in the guild and are given to members in need freely (for example,
>the day I zoned into Sebilis and was handed a BoH about 5 seconds later).
>Items obtained using points can never be sold or traded outside the guild.
>The only exceptions were made recently with items that were just too
>out-dated or obsolete as to be cared about. Other obsolete items that still
>may have little value were drastically reduced in point value, for example
>Kunark BPs were originally 20 points and Kunark legs were 15 points, but
>later became 8 and 5 points respectively with the influx of Velious quest
>armor. We had a list of each item that any god or dragon dropped for us and
>how many points they cost, but with Kunark and Velious came an enormous
>amount of new items and mobs which led to points gained and point value of
>items being assigned on the fly often by the guildleaders, with adjustments
>made as more thought was put into it.
>
>Later on a system was added to create incentive on participating in raids
>that were necessary to the advancement of the guild but yielded little
>reward or points even though the particpation needed was high, specifically
>Sleeper's Tomb keys. The incentive points system gave points for those that
>participated and deducted points from those that did not. Bottom line was
>to create a system that rewards participation and gives the most to those
>who put in the most time. Personally I always loved the system, but towards
>the end I just did not put in nor did I have the time to stay in the race
>anymore. Most items are not even lottoed, one person who wants an item
>usually has the points necessary to acquire it without rolling against
>anyone. I would say there are usually 1-3 people on average per item. That
>is what I liked, you knew who put in the time and you knew if you wanted
>something and saved you had an excellent chance of eventually getting it.
>The converse were some of the Japanese guilds who used far more people per
>raid and one thing I will always remember was their lotto where 35 people
>rolled for Gauntlets of Fiery Might. That is the type of lotto you never
>see in a points system.
>
>Shada Iceheart [Retired]
><Afterlife>
>
> > Though I don't care for point systems, I think that sounds
> > like a pretty
> > good one. The other only other one I am really aware of is
> > the DKP system
> > Afterlife uses. Maybe Shada will fill you in on it. :P
>
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