[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 2489
Date: Sun Jun 27 06:40:14 BST 1999
Author: Rodney Morris
Subject: Re: Weapon dmg formula (Boring calculations)


Proteus wrote:
> Ok, does anyone know the *real*, *actual* formula for the maximum weapon
> dmg?

I would suggest that J.M. knows the answer, but I would bet my
bard's life that he isn't going to post a formula. Firstly he
likely wouldn't want to, and secondly it may be against a
confidentiality clause in his contract. ;)
Besides, it would ruin all the fun we have of throwing ideas
back and forth. ;)

<snip>
> The following formula would be true according to my above examples:
> Weapon dmg * 2 + skill lvl/strength bonuses. Every couple levels, as my
> skills increase, my max dmg goes up as well.
> So, with my current skill levels and strength factors, it would be
> Weapon dmg * 2 + 9
> Barbed whip - 7 * 2 + 9 = 23
> Silvery axe, dirk, ashenwood spear - 6 * 2 + 9 = 21

You haven't stated your 'skill lvl/strength bonuses'. Personally
I HATE magic numbers (I'm a programmer), so throwing in a '9' is
unsatisfactory without explanation, IMHO.

> Now here's where I became confused and threw a wrench into my whole
> formula.
> I equipped a new weapon, which has a dmg of 11.
> But, so far (haven't had oppurtunity to test it a whole lot), its max
> dmg peaked at 35
> Certain weapon - 11 * 2 + 9 = 31. So how was I hitting for 35?
> Obviously my formula is not correct.

Obviously. Firstly you didn't say what skill that weapon used,
so i can't check my own formula. But assuming it is a 1H or
piercing weapon, my formula gives max damage of 34. Pretty close,
if not correct.

Also, I have a problem with a dmg * (something) + something else.
Personally the idea of dmg * (something + something else) is more
appealing to me, as it gives greater return as 'something' and
'something else' (say STR and skill) increase.

The inconsistent results you recieved also suggest that whatever
formula you used to get your magic number '9' is wrong. Did you
actually use a formula, or did you just say "dmg * 2 - max = 9,
so the modifier must be + 9"?
The fact that it doesn't work suggests that the modifier is not
just a linear addend.

> So, what is the correct formula? I haven't a clue anymore. I sure would
> like to know though. Knowledge is power afterall =)

As posted earlier by myself, i believe the formula is something like:

dmg * max( (skill in weapon + STR)/100 , 2) + 1

However, circumstantial evidence posted in this newsgroup suggests
that this is not all there is to it.

Personally, I have difficulty believing that the Offence skill has
no bearing on how much you hit. OK, maybe it's used for the chance
to hit.

Anyone else got any thoughts?

Rocket
Mully, Veeshan