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Message ID: 2497
Date: Sun Jun 27 22:49:15 BST 1999
Author: M Sanford
Subject: Re: Weapon dmg formula (Boring calculations)
> I would suggest that J.M. knows the answer, but I would bet myYes, I thought the same thing, but you never know.
> bard's life that he isn't going to post a formula. Firstly he
> likely wouldn't want to, and secondly it may be against a
> confidentiality clause in his contract. ;)
> Besides, it would ruin all the fun we have of throwing ideas
> back and forth. ;)
> You haven't stated your 'skill lvl/strength bonuses'. PersonallyAye, seems too simple doesnt it. The thing is, back in my newbie days, I could
> I HATE magic numbers (I'm a programmer), so throwing in a '9' is
> unsatisfactory without explanation, IMHO.
> Obviously. Firstly you didn't say what skill that weapon used,Yes, a 1h weapon. I am a bard afterall =) Also, last night I peaked at 36 dmg
> so i can't check my own formula. But assuming it is a 1H or
> piercing weapon, my formula gives max damage of 34. Pretty close,
> if not correct.
> Also, I have a problem with a dmg * (something) + something else.Whatever you say =) You seem to have a better understanding of mathematics.
> Personally the idea of dmg * (something + something else) is more
> appealing to me, as it gives greater return as 'something' and
> 'something else' (say STR and skill) increase.
> The inconsistent results you recieved also suggest that whateverWell as I said before, about my Mino axe days. The dmg * 2 + variable seemed
> formula you used to get your magic number '9' is wrong. Did you
> actually use a formula, or did you just say "dmg * 2 - max = 9,
> so the modifier must be + 9"?
> The fact that it doesn't work suggests that the modifier is not
> just a linear addend.
> As posted earlier by myself, i believe the formula is something like:Ok, what is the "max" you refer to?
>
> dmg * max( (skill in weapon + STR)/100 , 2) + 1