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Message ID: 25490
Date: Wed Oct 10 14:55:54 BST 2001
Author: Henrik Holm
Subject: RE: [eqbards] Hmmm. Someone else looking at DAoC?


First off, the newbie levels are IMO just like EQ with the small difference
that solo is easier and corpse recovery is non existent. I actually let my
self get killed to get back to town instead of running *shrug* There was no
death penalty..

I felt that the mobs where more "stupid" than in EQ. Even hobgoblins dont
assist eachother when youre alone against them.
*shrug*
I also miss newbie dungeons. All battle at lower levels is in the open. My
overall impression was the there really wasent many dungeons.. Hope they add
some nice ones ala Crushbone, BlackBurrow, Befallen etc.. Dungeon fighting
is fun :)
I also like the prospect of getting into some serius PvP Something i havent
done since the days of Meridian 59 *grin*


Musiker

> -----Original Message-----
> From: despyzer@... [mailto:despyzer@...]
*Snipped some*
> The three
> biggest improvements I think they have made are: (1) Quests:
> Apparently they
> have some sort of questing journal that helps you keep track
> of all of the
> quests you have taken part in and remind you what the next
> step is that you
> need to take. This includes picking up a drop from a mob that
> is part of a
> quest. No more spamming a zone asking if anyone knows what
> the Raw Sword is
> for or something like that.

Aye the /quest command is soooeeee nice....

>Also, the quests are supposed to
> change for each
> character so they are level specific. No more high levels
> camping low level
> quests for no experience. (2) Travel: I guess there are
> horses that you can
> rent from NPCs which run you from stable to stable at a very
> fast rate. You
> can jump off at any time or continue to the destination.
> Nobody has to waste
> fifteen minutes of valuable playing time running across West
> Karana. (3)

Mhh debatable..

> Death: Whether it is realistic or not, players retain all of
> their equipment
> after death. Levels can't be lost due to death either.
> Experience loss can be
> regained by returning to the place of death (marked by a
> gravestone) and
> praying. There is also a loss of constitution points which
> can be bought back
> from a merchant. Clerics can also revive experience and
> constitution loss
> (just like EQ, but I thought I should mention it).
> There are other things that I like about DAoC also,
> but these are the
> biggees in my estimation.
>
> H
>
>