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Message ID: 25490
Date: Wed Oct 10 14:55:54 BST 2001
Author: Henrik Holm
Subject: RE: [eqbards] Hmmm. Someone else looking at DAoC?
> -----Original Message-----*Snipped some*
> From: despyzer@... [mailto:despyzer@...]
> The threeAye the /quest command is soooeeee nice....
> biggest improvements I think they have made are: (1) Quests:
> Apparently they
> have some sort of questing journal that helps you keep track
> of all of the
> quests you have taken part in and remind you what the next
> step is that you
> need to take. This includes picking up a drop from a mob that
> is part of a
> quest. No more spamming a zone asking if anyone knows what
> the Raw Sword is
> for or something like that.
>Also, the quests are supposed toMhh debatable..
> change for each
> character so they are level specific. No more high levels
> camping low level
> quests for no experience. (2) Travel: I guess there are
> horses that you can
> rent from NPCs which run you from stable to stable at a very
> fast rate. You
> can jump off at any time or continue to the destination.
> Nobody has to waste
> fifteen minutes of valuable playing time running across West
> Karana. (3)
> Death: Whether it is realistic or not, players retain all of
> their equipment
> after death. Levels can't be lost due to death either.
> Experience loss can be
> regained by returning to the place of death (marked by a
> gravestone) and
> praying. There is also a loss of constitution points which
> can be bought back
> from a merchant. Clerics can also revive experience and
> constitution loss
> (just like EQ, but I thought I should mention it).
> There are other things that I like about DAoC also,
> but these are the
> biggees in my estimation.
>
> H
>
>