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Message ID: 25491
Date: Wed Oct 10 15:03:19 BST 2001
Author: Cranfill, Wendy
Subject: RE: [eqbards] Hmmm. Someone else looking at DAoC?
> -----Original Message-----http://docs.yahoo.com/info/terms/
> From: Henrik Holm [mailto:HEH@...]
> Sent: Wednesday, October 10, 2001 7:56 AM
> To: 'eqbards@yahoogroups.com'
> Subject: RE: [eqbards] Hmmm. Someone else looking at DAoC?
>
>
> First off, the newbie levels are IMO just like EQ with the
> small difference
> that solo is easier and corpse recovery is non existent. I
> actually let my
> self get killed to get back to town instead of running
> *shrug* There was no
> death penalty..
>
> I felt that the mobs where more "stupid" than in EQ. Even
> hobgoblins dont
> assist eachother when youre alone against them.
> *shrug*
> I also miss newbie dungeons. All battle at lower levels is in
> the open. My
> overall impression was the there really wasent many
> dungeons.. Hope they add
> some nice ones ala Crushbone, BlackBurrow, Befallen etc..
> Dungeon fighting
> is fun :)
> I also like the prospect of getting into some serius PvP
> Something i havent
> done since the days of Meridian 59 *grin*
>
>
> Musiker
>
> > -----Original Message-----
> > From: despyzer@... [mailto:despyzer@...]
> *Snipped some*
> > The three
> > biggest improvements I think they have made are: (1) Quests:
> > Apparently they
> > have some sort of questing journal that helps you keep track
> > of all of the
> > quests you have taken part in and remind you what the next
> > step is that you
> > need to take. This includes picking up a drop from a mob that
> > is part of a
> > quest. No more spamming a zone asking if anyone knows what
> > the Raw Sword is
> > for or something like that.
>
> Aye the /quest command is soooeeee nice....
>
> >Also, the quests are supposed to
> > change for each
> > character so they are level specific. No more high levels
> > camping low level
> > quests for no experience. (2) Travel: I guess there are
> > horses that you can
> > rent from NPCs which run you from stable to stable at a very
> > fast rate. You
> > can jump off at any time or continue to the destination.
> > Nobody has to waste
> > fifteen minutes of valuable playing time running across West
> > Karana. (3)
>
> Mhh debatable..
>
> > Death: Whether it is realistic or not, players retain all of
> > their equipment
> > after death. Levels can't be lost due to death either.
> > Experience loss can be
> > regained by returning to the place of death (marked by a
> > gravestone) and
> > praying. There is also a loss of constitution points which
> > can be bought back
> > from a merchant. Clerics can also revive experience and
> > constitution loss
> > (just like EQ, but I thought I should mention it).
> > There are other things that I like about DAoC also,
> > but these are the
> > biggees in my estimation.
> >
> > H
> >
> >
>
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