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Message ID: 25492
Date: Wed Oct 10 15:23:58 BST 2001
Author: Henrik Holm
Subject: RE: [eqbards] Hmmm. Someone else looking at DAoC?


Tip: Select RPG setting at the options screen and key mapping is very close
to how EQ works. And yes you can remap them too.
I hate that you cant do it while youre playing though :( Ohh well that is a
minor issue



> -----Original Message-----
> From: Cranfill, Wendy [mailto:Wendy_Cranfill@...]
> Sent: 10. oktober 2001 16:03
> To: 'eqbards@yahoogroups.com'
> Subject: RE: [eqbards] Hmmm. Someone else looking at DAoC?
>
>
> I had fun as well. Played a Paladin in beta but didnt get
> over level 6. I
> had fun running around and exploring though. It was really
> hard for me to
> move around at first. EQ was my first real game and so using
> the keyboard
> was tough and it took me a long time to realize it worked
> better in third
> person in DAoC. I think you can remap the buttons though. I
> especially
> despised the using the right mouse button to move forward. I
> was like all
> spazzing out and falling into the moat and stuff. I really
> liked how the
> newbie mobs are really small and the things get bigger as you
> go, that was
> fun. I think I will play it but am not sure.. maybe between
> now and when
> Luclin comes out?
>
> On a side note, my guild killed the 4th warder last night!!!
> Quite a moment
> of excitement, although for some reason some of the people in
> our guild were
> moving the sleeper around. (If you didnt know, you can hit
> him and "move"
> him even though he isnt alive). Anyway, he fell into the
> water and for some
> reason teh GMs say that caused the script not to run so now
> we have to DO IT
> ALL OVER AGAIN TONIGHT. I hope we can!!!
>
> Halana 60th Shaman
> Tani 56th Bard
> Solusek Ro
>
>
> > -----Original Message-----
> > From: Henrik Holm [mailto:HEH@...]
> > Sent: Wednesday, October 10, 2001 7:56 AM
> > To: 'eqbards@yahoogroups.com'
> > Subject: RE: [eqbards] Hmmm. Someone else looking at DAoC?
> >
> >
> > First off, the newbie levels are IMO just like EQ with the
> > small difference
> > that solo is easier and corpse recovery is non existent. I
> > actually let my
> > self get killed to get back to town instead of running
> > *shrug* There was no
> > death penalty..
> >
> > I felt that the mobs where more "stupid" than in EQ. Even
> > hobgoblins dont
> > assist eachother when youre alone against them.
> > *shrug*
> > I also miss newbie dungeons. All battle at lower levels is in
> > the open. My
> > overall impression was the there really wasent many
> > dungeons.. Hope they add
> > some nice ones ala Crushbone, BlackBurrow, Befallen etc..
> > Dungeon fighting
> > is fun :)
> > I also like the prospect of getting into some serius PvP
> > Something i havent
> > done since the days of Meridian 59 *grin*
> >
> >
> > Musiker
> >
> > > -----Original Message-----
> > > From: despyzer@... [mailto:despyzer@...]
> > *Snipped some*
> > > The three
> > > biggest improvements I think they have made are: (1) Quests:
> > > Apparently they
> > > have some sort of questing journal that helps you keep track
> > > of all of the
> > > quests you have taken part in and remind you what the next
> > > step is that you
> > > need to take. This includes picking up a drop from a mob that
> > > is part of a
> > > quest. No more spamming a zone asking if anyone knows what
> > > the Raw Sword is
> > > for or something like that.
> >
> > Aye the /quest command is soooeeee nice....
> >
> > >Also, the quests are supposed to
> > > change for each
> > > character so they are level specific. No more high levels
> > > camping low level
> > > quests for no experience. (2) Travel: I guess there are
> > > horses that you can
> > > rent from NPCs which run you from stable to stable at a very
> > > fast rate. You
> > > can jump off at any time or continue to the destination.
> > > Nobody has to waste
> > > fifteen minutes of valuable playing time running across West
> > > Karana. (3)
> >
> > Mhh debatable..
> >
> > > Death: Whether it is realistic or not, players retain all of
> > > their equipment
> > > after death. Levels can't be lost due to death either.
> > > Experience loss can be
> > > regained by returning to the place of death (marked by a
> > > gravestone) and
> > > praying. There is also a loss of constitution points which
> > > can be bought back
> > > from a merchant. Clerics can also revive experience and
> > > constitution loss
> > > (just like EQ, but I thought I should mention it).
> > > There are other things that I like about DAoC also,
> > > but these are the
> > > biggees in my estimation.
> > >
> > > H
> > >
> > >
> >
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