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Message ID: 2854
Date: Sun Jul 4 20:34:59 BST 1999
Author: silky@xxxxxx.xxxxxxx.xxx
Subject: Re: Two of the same weapon


>> The Lore Item is a way to restrict people from continuous camping. The
idea
>> is that others would then have a chance to kill the monster and get the
>> weapon.
>>
>> Wayne



Unfortunately, it doesn't stop this at all - it just pretty much ensures
that the folks doing the camping have moved well beyond the need for the
item themselves, pretty self-defeating.

The thing I love about EQ above all else - is the benefits and incentives
of cooperation.

This is one area (really the only one I've noticed) that goes against that
model (and only in certain instances).

I'm also one that's big on the economic side of a world like this - if
given the option between warrior and merchant - I'd pick merchant every
time, hands down - now in EQ - gotta be both....ok.

Now, the post I saw about total group damage in terms of looting rights -
that sounds promising - true, a group of high levels could effectively
block out a spot, however, I doubt you'd find high levels grouping for this
purpose nearly as often as lower level guys for an item - high levels have
better things to do.

My original post only suggested that lore items equipped in inventory slots
not count towards the limit total - this will have a benefit to appropriate
level players - and will be of very little difference for higher level
players that have moved onto better equipment. It still allows them one for
merchant purposes - which is not at all unacceptable to me from a
merchant's point of view - but it still only allows one in the inventory or
bank for resale at a time.