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Message ID: 2855
Date: Sun Jul 4 20:54:25 BST 1999
Author: Garramone, Michael (CCI-Las Vegas)
Subject: Re: Two of the same weapon
> -----Original Message-----
> From: silky@... [mailto:silky@...]
> Sent: Sunday, July 04, 1999 12:35 PM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Two of the same weapon
>
>
> From: silky@...
>
> >> The Lore Item is a way to restrict people from continuous
> camping. The
> idea
> >> is that others would then have a chance to kill the
> monster and get the
> >> weapon.
> >>
> >> Wayne
>
>
>
> Unfortunately, it doesn't stop this at all - it just pretty
> much ensures
> that the folks doing the camping have moved well beyond the
> need for the
> item themselves, pretty self-defeating.
>
> The thing I love about EQ above all else - is the benefits
> and incentives
> of cooperation.
>
> This is one area (really the only one I've noticed) that goes
> against that
> model (and only in certain instances).
>
> I'm also one that's big on the economic side of a world like this - if
> given the option between warrior and merchant - I'd pick
> merchant every
> time, hands down - now in EQ - gotta be both....ok.
>
> Now, the post I saw about total group damage in terms of
> looting rights -
> that sounds promising - true, a group of high levels could effectively
> block out a spot, however, I doubt you'd find high levels
> grouping for this
> purpose nearly as often as lower level guys for an item -
> high levels have
> better things to do.
>
> My original post only suggested that lore items equipped in
> inventory slots
> not count towards the limit total - this will have a benefit
> to appropriate
> level players - and will be of very little difference for higher level
> players that have moved onto better equipment. It still
> allows them one for
> merchant purposes - which is not at all unacceptable to me from a
> merchant's point of view - but it still only allows one in
> the inventory or
> bank for resale at a time.
>
>
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