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Message ID: 2876
Date: Mon Jul 5 15:54:21 BST 1999
Author: Greg Gillan
Subject: Re: Two of the same weapon


Well, not a bad idea, but it has its problems.
Lets say I'm wielding two dragoon dirks and I switch to my drum - poof I
lose 1 dirk.
Second, this now gives me the ability to carry 4 dragoon dirks; one in each
hand, one in ranged weapon slot and one in my inventory. This is the kind
of thing that they were trying to prevent I think.

Elwyn
Level 23 Bard
Erollosi Marr

-----Original Message-----
From: Garramone, Michael (CCI-Las Vegas)
[mailto:Michael.Garramone@...]
Sent: Sunday, July 04, 1999 3:54 PM
To: 'eqbards@onelist.com'
Subject: Re: [eqbards] Two of the same weapon


From: "Garramone, Michael (CCI-Las Vegas)" <Michael.Garramone@...>

i didn't say anything when i first saw this, but i think it is a brilliant
idea. taking the lore tag off when an item is equipped lets you have
another for sale, and avoids the "poof" problem if you get another and
happen to be wearing what you loot. great idea.

Shada Silverleaf, Level 49 Bard, Mithaniel Marr
Erisi, Level 6 Paladin, Mithaniel Marr


> -----Original Message-----
> From: silky@... [mailto:silky@...]
> Sent: Sunday, July 04, 1999 12:35 PM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Two of the same weapon
>
>
> From: silky@...
>
> >> The Lore Item is a way to restrict people from continuous
> camping. The
> idea
> >> is that others would then have a chance to kill the
> monster and get the
> >> weapon.
> >>
> >> Wayne
>
>
>
> Unfortunately, it doesn't stop this at all - it just pretty
> much ensures
> that the folks doing the camping have moved well beyond the
> need for the
> item themselves, pretty self-defeating.
>
> The thing I love about EQ above all else - is the benefits
> and incentives
> of cooperation.
>
> This is one area (really the only one I've noticed) that goes
> against that
> model (and only in certain instances).
>
> I'm also one that's big on the economic side of a world like this - if
> given the option between warrior and merchant - I'd pick
> merchant every
> time, hands down - now in EQ - gotta be both....ok.
>
> Now, the post I saw about total group damage in terms of
> looting rights -
> that sounds promising - true, a group of high levels could effectively
> block out a spot, however, I doubt you'd find high levels
> grouping for this
> purpose nearly as often as lower level guys for an item -
> high levels have
> better things to do.
>
> My original post only suggested that lore items equipped in
> inventory slots
> not count towards the limit total - this will have a benefit
> to appropriate
> level players - and will be of very little difference for higher level
> players that have moved onto better equipment. It still
> allows them one for
> merchant purposes - which is not at all unacceptable to me from a
> merchant's point of view - but it still only allows one in
> the inventory or
> bank for resale at a time.
>
>
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