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Message ID: 2904
Date: Tue Jul 6 09:10:18 BST 1999
Author: Fun Bob
Subject: Re: Two of the same weapon


And Warriors/Rangers/Whatever dont have to disarm to fire thier bow....you
have a good point.
-----Original Message-----
From: silky@... <silky@...>
To: eqbards@onelist.com <eqbards@onelist.com>
Date: Tuesday, July 06, 1999 2:49 AM
Subject: Re: [eqbards] Two of the same weapon


>From: silky@...
>
>
>Yeah, I thought about that, it is a sticky situation with dirks - not that
>I really WANT to have 2 on at the same time, rogues might.
>
>I wish they had given us a seperate slot for our instrument - one we can
>just keep loaded, and switch to like ranged weapons instead of having to
>constantly arm and disarm.
>
>Mages don't have to disarm before they cast.
>
>
>
>
>At 10:54 AM 7/5/99 -0400, you wrote:
>>From: Greg Gillan <GGillan@...>
>>
>>Well, not a bad idea, but it has its problems.
>>Lets say I'm wielding two dragoon dirks and I switch to my drum - poof I
>>lose 1 dirk.
>>Second, this now gives me the ability to carry 4 dragoon dirks; one in
each
>>hand, one in ranged weapon slot and one in my inventory. This is the kind
>>of thing that they were trying to prevent I think.
>>
>>Elwyn
>>Level 23 Bard
>>Erollosi Marr
>>
>>-----Original Message-----
>>From: Garramone, Michael (CCI-Las Vegas)
>>[mailto:Michael.Garramone@...]
>>Sent: Sunday, July 04, 1999 3:54 PM
>>To: 'eqbards@onelist.com'
>>Subject: Re: [eqbards] Two of the same weapon
>>
>>
>>From: "Garramone, Michael (CCI-Las Vegas)" <Michael.Garramone@...>
>>
>>i didn't say anything when i first saw this, but i think it is a brilliant
>>idea. taking the lore tag off when an item is equipped lets you have
>>another for sale, and avoids the "poof" problem if you get another and
>>happen to be wearing what you loot. great idea.
>>
>>Shada Silverleaf, Level 49 Bard, Mithaniel Marr
>>Erisi, Level 6 Paladin, Mithaniel Marr
>>
>>
>>> -----Original Message-----
>>> From: silky@... [mailto:silky@...]
>>> Sent: Sunday, July 04, 1999 12:35 PM
>>> To: eqbards@onelist.com
>>> Subject: Re: [eqbards] Two of the same weapon
>>>
>>>
>>> From: silky@...
>>>
>>> >> The Lore Item is a way to restrict people from continuous
>>> camping. The
>>> idea
>>> >> is that others would then have a chance to kill the
>>> monster and get the
>>> >> weapon.
>>> >>
>>> >> Wayne
>>>
>>>
>>>
>>> Unfortunately, it doesn't stop this at all - it just pretty
>>> much ensures
>>> that the folks doing the camping have moved well beyond the
>>> need for the
>>> item themselves, pretty self-defeating.
>>>
>>> The thing I love about EQ above all else - is the benefits
>>> and incentives
>>> of cooperation.
>>>
>>> This is one area (really the only one I've noticed) that goes
>>> against that
>>> model (and only in certain instances).
>>>
>>> I'm also one that's big on the economic side of a world like this - if
>>> given the option between warrior and merchant - I'd pick
>>> merchant every
>>> time, hands down - now in EQ - gotta be both....ok.
>>>
>>> Now, the post I saw about total group damage in terms of
>>> looting rights -
>>> that sounds promising - true, a group of high levels could effectively
>>> block out a spot, however, I doubt you'd find high levels
>>> grouping for this
>>> purpose nearly as often as lower level guys for an item -
>>> high levels have
>>> better things to do.
>>>
>>> My original post only suggested that lore items equipped in
>>> inventory slots
>>> not count towards the limit total - this will have a benefit
>>> to appropriate
>>> level players - and will be of very little difference for higher level
>>> players that have moved onto better equipment. It still
>>> allows them one for
>>> merchant purposes - which is not at all unacceptable to me from a
>>> merchant's point of view - but it still only allows one in
>>> the inventory or
>>> bank for resale at a time.
>>>
>>>
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