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Message ID: 3474
Date: Tue Jul 13 23:22:21 BST 1999
Author: Keith G. Spencer
Subject: Re: NPC's Binding


I'd say 5p, 1p seems to be the de-facto price for those that do charge,
you'd still want to encourage player binds over npc binds.

-----Original Message-----
From: Snicker Furfoot, Esq. <snicker@...>
To: eqbards@onelist.com <eqbards@onelist.com>
Date: Tuesday, July 13, 1999 6:10 PM
Subject: [eqbards] NPC's Binding


>From: "Snicker Furfoot, Esq." <snicker@...>
>
>At 02:51 PM 7/13/99 -0700, you wrote:
>>From: scott@... (scott brisko)
>>
>>What I would like to see is an NPC that could bind for a fee, and limit
>>class based binding to one of a few classes. The advantage that the
class/es
>>would have is the ability to bind themselves away from a city, which is a
>>nice limit for the NPC's. Make sense to me if you want to foster a sense
of
>>being able to explore the world safely.
>
>Actually, that would make a heckuva lot of sense. J.M., mebbe you could
>suggest this idea:
>Inn-running NPC's could, when given the proper coin, cast a "bind" spell on
>a player. To determine the cost, hail the Innkeeper, and ask the cost for a
>night. It would make sense, RP-wise, and if you made it cost, say 1 plat,
>players could still undercut the merchants, but other players wouldn't be
>SOL. This would still encourage players to work together to get bound in
>certain areas (not every zone has an Inn, most Inns are inconvenient at
>best. Certain Inns have associated hazards...), but allow travelers to feel
>safer traveling.
>
>Comments?
>Talies the Wanderer
>Still bound to Kelethin after all these years *grin*
>
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