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Message ID: 3475
Date: Tue Jul 13 23:29:06 BST 1999
Author: Schafer, Timothy L 1425
Subject: RE: Bards and Binding
> -----Original Message-----
> From: Kimes, Dean W. [SMTP:Dean_Kimes@...]
> Sent: Tuesday, July 13, 1999 4:48 PM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] Bards and Binding
>
> From: "Kimes, Dean W." <Dean_Kimes@...>
>
> No I think you'd find people of more appropriate level there, and half the
> people in BlackBurrow would be there too since there are plenty of low
> level
> gnolls there. In general it is binding more than anything that is keeping
> people from spreading out the way Brad wants them too. It isn't
> uninteresting treasure, they just go get that when they know they can't
> die
> there, then complain because it is trivial to them at that level. Binding
> keeps people close to cites, try playing at a non-prime time like I do
> many
> times when there are only 600 people on-line. getting bound anywhere
> isn't
> just a pain, its often impossible. I was unable to find anyone even
> capable
> of binding on all of faydwyr one morning, and so packed it in since a 40
> minute boat trip to recover a corpse is ridiculous. this is my one and
> only
> real peeve with EQ, binding is given out as a 'skill', when in reality
> without adventuring can become ridiculously difficult, simply because
> there
> are not enough people playing. That is unacceptable.
>
> Kitasi of E'ci
>
> -----Original Message-----
> From: chlebek@... [mailto:chlebek@...]
> Sent: Tuesday, July 13, 1999 3:41 PM
> To: eqbards@onelist.com
> Subject: re: [eqbards] Bards and Binding
>
>
> From: chlebek@...
>
>
>
>
> I agree with you that it is a matter of balance, but I think it should go
> the
> other way. I think casters should only be able to bind themselves to
> cities.
> If
> everyone could be bound anywhere there'd be no reward for risking trips to
> out
> of the way places (like Guk). I routinely spend time in Splitpaw dungeon
> which
> is about a 20-25 minute walk from the nearest bind point. But because of
> this it
> is rare to see more than 10 people in there. If anyone could be bound
> right
> outside the entrance it would be just like Blackburrow, Crushbone, et.al.
>
> Just my 2cp,
> Taelin, Songweavers of Kelethin
>
> > SoW doesn't affect what your character can do, other than kiting, only
> how
> > long it takes. Bind definitely affects where you can adventure. Ever
> seen
> > anyone in Upper Guk who the mobs weren't all green to? You can bet they
> > were either an evil race or a caster. Its a five zone run for any
> > non-caster good race, far too dangerous, untill nearly everything in Guk
> is
> > green to you. Believe me I will never play another character who does
> not
> > get bind, period. It is way too limiting. I left Erudin with very
> little
> > exploration because there was literally no one there who could bind me,
> even
> > to the city! I've likewise had to wait over an hour just to get bound
> in
> > Kaladim because there was no one around who could bind me. Of course
> had
> I
> > been a caster I was certainly high enough, 14th level to bind myself
> both
> > times. I went to Guk, looked around and left. Its too far to run when
> > everything around will cause a train and give no xp, except for a few
> > critters in the interior who are red. If I was even a 12th level mage
> type
> > I would have stayed since the run would be measured in seconds, not half
> > hours. Pure and simple, on average one death in Guk would take up my
> entire
> > evening of gaming and as a bard I run as fast as anyone. That is an
> > imbalance, not a class distinction.
> >
> > Kitasi of E'ci
> >
>
>
>
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