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Message ID: 3786
Date: Fri Jul 16 18:05:29 BST 1999
Author: Rokenn Swiftsong
Subject: Re: Offtopic: Asheron's Call vs. Everquest
>From: John Kim <kim@...>Well, this is were the grouping aspects of EQ take over. Yes we have songs
>Reply-To: eqbards@onelist.com
>To: eqbards@onelist.com
>Subject: Re: [eqbards] Offtopic: Asheron's Call vs. Everquest
>Date: Fri, 16 Jul 1999 12:51:37 -0400 (EDT)
>
>From: John Kim <kim@...>
>
>On Fri, 16 Jul 1999, Naeeldar wrote:
> >
> > Some things do need fixing though like the rogue skills, druids at high
> > levels ( they can't go to any dungeons because of high fire resist ),
>and in
> > my opinion Necro research. The problem with necro research is that the
>words
> > are impossible to find. Currently on E'ci two people on the whole server
> > have the level 34 Necro pet spell, the first research spell! Nobody
>levels
>
>Bear in mind that the druid and necro are probably the easiest
>classes to play at the early and mid levels. It makes sense
>that they should become difficult at the end. I don't
>particularly like it when games are designed like that, since
>it means a choice you make based on your first few weeks of
>play can have negative repurcussions several months later.
>Ideally all classes should be roughly equivalent to each other
>all the way through their advancement, but that's not the
>paradigm EQ chose.
>
>And I thought we had a couple high level songs which lowered
>monster resists?
>
>--
>John H. Kim
>kim@...