On Fri, Jul 16/99, John Kim <
kim@...> wrote:
> On Fri, 16 Jul 1999, Naeeldar wrote:
> >
> > Some things do need fixing though like the rogue skills, druids at high
> > levels ( they can't go to any dungeons because of high fire resist )
> Bear in mind that the druid and necro are probably the easiest
> classes to play at the early and mid levels. It makes sense
> that they should become difficult at the end.
At least in the druid case, it's not that it's difficult, it's that it's
extremely frustrating. By L45 plus, I would guess most druids have a
circle of friends they adventure with, but when everything they cast at
Fire Giants is resisted _100%_ when the druid is L50 there is something
out of balance. The other night when we went after Tranix, even the
druid's ice based spells were resisted 100%. Now if makes some sense
that fire based creatures would have a higher than average fire resist,
but ice??? This basically reduced the druid to the role of poor healer
and gater. Meanwhile a L49 wizard's spells were getting through a lot
more consistantly.
>
> And I thought we had a couple high level songs which lowered
> monster resists?
At L46 our 3 magic resist lowering songs were resisted 100% of the time
by the ice giants. To bring this a bit back to the theme of the list,
has anyone else noted that even though the chant scrolls say they are
percussion, playing a drum doesnt appear to make a darn bit of
difference? I tested chant of flame and chant of ice on myself with my
Mistmoore drum and playing a drum makes no difference either in the
damage taken or the amount of resistance lowered.
--
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