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Message ID: 3916
Date: Mon Jul 19 16:50:05 BST 1999
Author: John Kim
Subject: RE: The Lucid Lullaby


On Sun, 18 Jul 1999, James Schuldes wrote:
>
> Anyways - I tried it out and had some good success with it. But my
> enchanter friend keeps telling me she will be the crowd control expert and
> my sleepy song is not reliable (she heard that the mobs have a chance to
> resist it - and to her that means break out and attack). So there we were

If there's only two or three mobs then the enchanter's
mesmerize is better. It lasts longer and leaves you (the
bard) free to play other songs to buff your party.

Lullaby really shines when you get a seemingly overwhelming
train that'll send any enchanter running like a schoolgirl.
My friends and I were tackling trains of 6-10 goblins in
Permafrost this weekend. I asked the one cleric in the group
what her mana was after each fight. 50%, 30%, and 40%. She
basically tossed 1-3 heals at me during the fight, and maybe
another heal at one other party member. I don't think anyone
else lost more than 2 bubbles (and then only because of
multiple spellcasting goblins). We were regularly taking on
3-4 goblins and the cleric was getting bored because between
Lullaby and Hymn (you *can* weave the two, though it depends
on how resistant the mobs are - experiment), she only had to
toss in one or two lesser heals during a fight.

The one time we got overwhelmed (I think it was 15 goblins), I
hit lullaby, gave our overloaded cleric (our loot collector)
time to gate out, gave everyone else a head start, then I hit
Screech and ran for the zone. (Screech by the way does not
have the 4 mob limit I'd mistakenly thought it did earlier.)

> pass the raider camp (all green and a couple blue cons), I go can we try out
> my sleepy song. So, eveyone - me 16, enchanter 18, ranger 17, & druid 18
>
> First off, - them green and blues - were lots of them. And bunches of them
> were casters. So to answer your question - what is worst is a swarm of
> green casters!

Green casters get higher priority than yellow melee mobs in my
book. :-)

> Second - I fired up the song and played my lute but the mistake was running

I'm not sure how much more effective the song is with a lute.
I've noticed little if any difference, but that may be because
my charisma is 120. Perhaps some of the other bards have seen
a difference?

> down to them to start the attack. I should have attacked the edges and
> pulled on one - then if the whole camp jumped me at least they would be
> close and under the spell. As it was - I attacked then got them mad and
> casting without getting close enough to put them all to sleep. Only a
> couple came over to fight - the rest just stood off and casted on us and
> buffed their buddies.

Spellcasters have this annoying habit of standing in place and
casting at you after you've pulled the melee mobs away. So
normally you want to attack where the spellcasters are
standing. This is complicated at the raider camp in NK
because when they flee, they run into the water, and you can't
cast at or attack them unless you're also underwater. My take
on the situation would be (depending on number of casters) to
pull the melee mobs out of the casters' aggro radius, then
have the enchanter memblur the casters. When you've finished
the melee mobs, then tackle the casters separately.
--
John H. Kim
kim@...