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Message ID: 4161
Date: Thu Jul 22 18:35:00 BST 1999
Author: Jones, Brian
Subject: RE: Blackened Iron Armor *SPOILER* (sort of)


I think you are missing a major point. Most people only hand off their
armor to their 2nd and 3rd characters when they are done with them. I doubt
they will get rubicite for example, and hand them down to one of their
characters, then go back and try again for some rubicite, and had that down.
I'm not saying that there are not some that do this, but from what I heard
about camping for rubicite it is an experience in frustration and most sane
players would not do it again if they absolutely didn't have too.


> ----------
> From: John Kim[SMTP:kim@...]
> Reply To: eqbards@onelist.com
> Sent: Thursday, July 22, 1999 11:26 AM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Blackened Iron Armor *SPOILER* (sort of)
>
> From: John Kim <kim@...>
>
> On Thu, 22 Jul 1999, Kyle Q wrote:
> >
> > Sorry, I just had to reply to this, and then I'll let the subject drop
> > forever. Enough has been said about twinking. I have to say, you have to
> be
> > a real jerk to give somebody flak because they are twinked. This is
> called
> > JEALOUSY folks. Get over it.
>
> You're applying single-player game mentalities to a
> multi-player game. Spawns that give things like rubicite are
> a limited resource. If someone uses his high level character
> to get equipment like that for his low level characters, he is
> depriving others of the chance to get that item, thus
> increasing the camping problem on that spawn. It is not
> jealousy, it is a legitimate gripe that someone has figured
> out a way to cut in line and get two or more of something,
> when you're still waiting in line to get one.
>
> (And I'll repeat what I said last time: The real meta-issue
> behind this problem is server overcrowding. If the servers
> weren't so crowded, this would be much less of a problem
> because the "lines" would be shorter or nonexistant.)
>
> --
> John H. Kim
> kim@...
>
>
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