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Message ID: 4556
Date: Thu Jul 29 15:59:18 BST 1999
Author: John Kim
Subject: RE: Skill Points


On Thu, 29 Jul 1999, Blair, Keith (Keith Blair) wrote:
>
> > Well the flip side of this is that as you go from level 1 to
> > 25, you'd gain str and wis, maybe dex and sta. But as you
> > went from 25 to 50 you'd lose str, dex, sta, agi, and maybe
> > int while gaining wis. There are actually systems that do
> > this, usually coupling older (decreased stats) with wiser
> > (more skills) and vice versa. But that's beyond the scope of
> > this list.
>
> The way I'd look at it would be that level 50 is (currently) the "prime" of
> a player. The player is the best they can be so to speak. So this would be
> the prime time of their life. The same would go to 75 if that's what the cap
> was raised to. I don't agree with the curve from low at 1 to high at 25 to
> low at 50 again. 50 is when you're at your peak so to speak in my opinion.

Well then I would say don't use reality as an argument to back
up your stance then. You want stats that improve as you
progress, you don't want realism. :-) Verant chose a system
where your stats stay the same. It may seem different, but as
I mentioned, it's by far the norm in RPGs. Think of it as
starting level 1 when you're at your peak, and never suffering
the effects of aging.

> I'm not saying people should be able to raise their skills to
> uncomprehendable numbers with skill points, but they should be able to raise
> them to their natural maximums over time.

Ack! That's even worse! You want everyone to be clones of
each other? :-)

--
John H. Kim
kim@...