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Message ID: 4796
Date: Tue Aug 3 19:49:28 BST 1999
Author: John Kim
Subject: Re: HighKeep Advice Needed


On Tue, 3 Aug 1999, James Schuldes wrote:
>
> Should I have been using Chant instead of Anthem? I tried to compare stats
> one time and they looked real close. Chant with the drum and Guardian with
> the drum both are enhanced.

If you're sticking to a drum, then yes, you probably should
play Chant instead of Anthem. The stat improvement for the
two seem to be different, but in my low 20s, Chant was giving
a greater str boost than Anthem. Anthem only speeds up your
attacks by about 10% (I've heard 0.3 sec as well). Chant will
also give the same boost to dex and give a minor AC boost as
well. Without a drum I'd say Anthem is better, but with a
drum it's Chant. I just usually keep Anthem loaded instead
though because I'm too lazy to switch songs. :-) The
difference is not that great IMHO.

> Is it a bad idea to use AE songs in High Keep? For example - could I have
> used Largo's to slow their attack speeds? Or would I have met all kinds of
> new monsters from Area Effects?

No idea. Try it and tell us. :-)

> If a red mob resists the bellow - is it worth it to try again or does one
> resist mean that they will always resist? Does how badly damaged the mob
> matter? Say you see a resist in the top half of his health - so wait til
> he's under 50% hp before trying another?

In my observations, level matters, but otherwise it's
completely random. There may be some flakiness with the
random number generator, or some same mobs of the same /con
can have different magic resists, because the only other trend
I've noticed is that you will get a long string of resists way
more often than you'd expect if it were truly random. (This
is coming from a guy who delved pretty heavily into statistics
and random processes characterization for his master's
thesis.)

So try hitting it with a song 4-5 times. If they're *all*
resisted, then give up. The only exception is chain, while
I've gotten to stick on reds from 20%-50% of the time. When
the mob starts to run, you will want to chain it - it costs
your spellcasters mana to root it, whereas your chains are
free so the resists don't matter to you.

> red to me. Half the reds resisted my bellows consistently. It didn't seem
> like I was contributing much with pierce for 2 points of damage and taking
> the occasional hit for 32 points of damage. So, I stepped back from the
> melee and played some songs with instruments.

If the group is spreading damage evenly, another thing you can
do is play Hymn while switching your drum with a lute. Don't
bother to put the second instrument in an inventory slot -
"hold" it with the mouse, and switch when you change to a song
that uses a different instruemnt. This by the way is also how
you can use DDD, Dissonance, and Hymn with the appropriate
instrument for each song, and is yet another reason not to use
the mouse to switch songs.

> Most of my experience has been with a partner and we both gotta melle. Or
> me as tank and 2 casters doing the nuking. Or full party's but more
> co-level and all but the casters are in the melee because we don't have
> 'real' tanks.

My enchanter friend hit 29 last night, and with her clarity
spell, the downtimes were noticably shorter. Can't wait til I
get the clarity song.

> So have some fighters with big swords was a new and
> interesting experience. I spent the whole night in a room full of reds when
> I can't survive a camp of greens <g>

Yup, they are both very different fighting styles grouped with
tanks and grouped with casters. You could almost think of an
odd analogy between the two styles and sex... :-)

--
John H. Kim
kim@...