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Message ID: 5591
Date: Wed Aug 25 20:08:04 BST 1999
Author: Blair, Keith (Keith Blair)
Subject: RE: End of Kiting?


> we will most likely also slightly increase
> the durations of DoT spells to compensate for
> the additional time necessary to cast the spells

So it's also going to take LONGER to cast DoT spells?

> The reports I have in so far basically say
> if the monster is out of your melee range
> it takes no damage.

So in other words, a group cosisting of a wizard and a
Shaman for example.. The wizard casts root on the mob
and then the Shaman poisons it. Darn, sorry - you're
not close enough to the monster, your DoT isn't going
to work?

How *#*$ stupid can they get?

The whole point of a DoT is to poison something. If we
as players chase a mob that poisoned us, does OUR
poison stop? I bet I can tell you the answer to that
one rather quickly. Poison is poison. It's in the body,
it doesn't go away just because you have to chase
something. I don't normally kite (how boring) but I'm
totally against them changing the spells this drastically
for everyone just because some people do.