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Message ID: 5681
Date: Thu Aug 26 17:53:45 BST 1999
Author: Naeeldar
Subject: Re: DoTs and Kiting: Not Changed Yet
>From: "Robin Wise 3" <eurmali@...>run
>
>Well, I can say for certain that as of last night, no change had been made
>to our Chords of Dissonance. I used it to kite a few groups of beetles
>(from 4 to 6 at a time) in North Karana, and it worked just like always:
>by the group, pulse Chords, run away and heal while their health dropsmonster"
>steadily.
>
>Therefore, either Verant has not yet implemented the DoT "advancing
>nonsense on the production servers, or they are not including bards (or at
>least Chords of Dissonance) in this restriction (oh please oh please). I'd
>put my money on the former.
>
>I don't know about you folks, but I have always thought that running into a
>group of nasties, pulsing Chords, and then running away playing a medley of
>Hymn and Selo's was a very useful and viable tactic despite the danger (you
>WILL take damage when you go in to use Chords with most MOBs). Now
>apparently Verant is deciding it's an exploit. Oh, I get it... it's a bug
>that the monsters aren't as fast as us? If they had better AI and tried to
>run away instead of chasing us as we killed them, that would solve the
>problem nicely... at least we'd have a much harder time kiting groups, if
>they split up. On the other hand, it would be easier to kite those single
>MOBs, as they'd be running away giving us plenty of time to improve our
>melee skills and sing them to death. I see this an another excellent
>example of Verant trying to limit the way we play the game without thinking
>through all the repercussions. They want us to group, so every viable
>soloing strategy will slowly be whittled away, regardless of the effects
>these changes have on 1) the internal consistency (i.e. believability) of
>the world, or 2) other perfectly "legal" actions.
>
>May your feet ever be fleet,
>And your voices ever be sweet.
>
>Aloro (E'ci)
>
>
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