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Message ID: 6109
Date: Mon Sep 6 20:34:39 BST 1999
Author: JasonF
Subject: Re: Constructive criticism wanted on my tactics
> From a pure experience/time perspective, it is always betterI do not have a steady group. This was a pickup group, as all of mine are.
> to have more people in your group. This is especially true as
> a bard since your party songs multiply every person's
> effectiveness. The only time I turn down adding more people
> to a group is if they are known jerks, or if the spawn in the
> area will not support the extra people (i.e. there is nothing
> else nearby and we are already handling what's there with
> ease).
>
> If this was not the case, then I can only assume you felt the
> group's increased effectiveness with two tanks would not
> offset the decrease in experience. I'd suggest you improve
> your mixed tank/caster strategies then - the only remaining
> factor is poor tactics.
> I thought Anthem no longer stacked with Guardian Rhythms? OrI am quite sure... I was weaving Anthem, Guardian and Elemental Rythms. I
> maybe it was Chant of Battle that didn't stack with GR...
> It's tough to appraise the effectiveness of MR against castingI hadn't thought about stopping and restarting Lullaby to decrease the
> mobs because you don't get a message saying how much damage
> their spells did. The strategy I found worked best when I was
> in Permafrost was just to play Lullaby over and over (stop and
> restart it each time it pulses to minimize the interval).
> That interrupted almost every spell, and the goblins went down
> usually getting only 0 or 1 spell off, sometimes 2. I dunno
> how viable this strategy is at level 19 though.
> Set up a hotkey bank with four songs, your instrument meleeI've read about switching instruments and weapons in combat. I have one
> slot, and an instrument inventory slot. Put the drum in the
> melee slot and pick up the lute with your mouse cursor. Play
> ER, then GR. When you switch to Hymn, click on the drum to
> equip the lute and place the drum on the mouse cursor. When
> you switch back to ER, click on the lute to equip the drum
> again. (The instrument inventory slot isn't really necessary,
> but I found it handy in case I needed to drop my rather
> valuable Mistmoore drum to pick up something else. :-)
>
> This also works with Hymn (lute), CoD (lute), and DDD (horn).
> Each song gets enhanced by its respective instrument, and it's
> not that much more difficult to do. It's still a hassle
> though and I only set it up occasionally.
> If you were doing most of the tanking, then Warsong probablyGood observation. I will play with GR and break out Chant and play with it
> was appropriate. If the others are taking damage though, I'd
> consider using GR instead of Warsong. It has a slight AC buff
> (bigger than ER or PR) which is mostly negligible, but can
> make a difference in marginal situations.
> When you are the lowest level member of a group, you shouldWhich, although not fully formed in my mind perhaps, is what I was doing with
> concentrate more on party buff songs (which can't be resisted)
> rather than offensive songs (which can be resisted).
> I'm curious if you found any basis for the claim that LullabyNo, I didn't find that it nixed the shit list. I found that the mobs
> nixes the hate list. Whenever I'm grouped with overzealous
> nukers, I haven't been able to use Lullaby to pull a mob off
> them. It goes to sleep, but when it wakes up it just resumes
> chasing the nuker. Finally after about 5 or 6 pulses of
> Lullaby it starts to attack me, but then the caster nukes
> again and the whole thing starts all over.
> Bleh - a non-twinked L20 bard has better weapons than I do.I despise camping. It's the main reason that I don't have a steady group. I
> I need to get better weapons. Doesn't help that my friends
> and I aren't into camping...