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Message ID: 6248
Date: Thu Sep 9 17:33:35 BST 1999
Author: jhenders@bogon.com
Subject: Re: Instruments vs. Melee quandry
> From: <kim@...>We should mention however that like everything else in the game, these
>
> On Thu, 9 Sep 1999, Garramone, Michael (CCI-Las Vegas) wrote:
> >
> > as jhenders said before, if you get a pull of multiple mobs that would make
> > your AE damage songs effective, you are pretty much toast and will have to
> > get out of dodge anyway. multiple pulls of high level mobs means everyone
> > better concentrate on getting the same mob, one at a time, especially if an
> > enchanter is messing the others.
>
> I'll also add that when you get to around 30, the difference
> in tanking ability between you and the other melee classes is
> obvious. Not only do they have a couple hundred more hp, but
> their parries, blocks, and ripostes really cut down on the
> damage they take. When fighting in Cazic, the lizards that
> take 20-30 seconds to drop my melee friends by one bubble
> usually do the same to me in just two or three hits. You do
> *not* want to be playing an area effect damage song that will
> make you the primary recipient of damage from all the mobs the
> group currently isn't fighting. If at all possible, let the
> real tanks do the tanking. The only time I try to take damage
> anymore is if it's a tough fight (to ease the damage the
> others are taking), I'm the closest thing in the group to a
> tank, or if I'm trying to get a mob off a caster.