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Message ID: 6250
Date: Thu Sep 9 17:49:36 BST 1999
Author: Abraham Hardjana
Subject: Re: (Meta) Jboots and item rarity
On Thu, 9 Sep 1999 kim@... wrote:
> From: kim@...
>
<snip>
> When the player-to-player trade (or twink) aspect of an RPG
> starts to interfere with the adventuring aspect, something is
> wrong. After playing this game, I've decided a "shows up only
> a few times a day" system is really stupid when a mob that's a
> challenge to you is a pushover for someone else, and there's
> no system to enforce taking turns. I think a better system
> would be to allow each character to loot each special mob once
> in a lifetime, and put lower level looting limits on the mobs
> (to prevent the use of mules). No more kill stealing for nice
> items, no more harvesting to trade/sell on EBay/twink, no more
> camping the same place for a week (and blocking out others) so
> your entire guild can be outfitted with the rare item, and no
> more having to wait 3 days for a rare mob to show up. The
> "rare" mob could always be there, and rarity of an item could
> be determined by how frequently he drops the booby prize.
>
> Believe me, as you get some of the nice continuous effect
> songs like invisibility or levitation, you will wish you had a
> pair of jboots. My friends have started poking fun at me
> because I've been asking for SoW a lot lately.
>