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Message ID: 6372
Date: Sat Sep 11 20:57:28 BST 1999
Author: Blitz Krieg
Subject: Re: (Meta) Jboots and item rarity


>When the player-to-player trade (or twink) aspect of an RPG
>starts to interfere with the adventuring aspect, something is
>wrong. After playing this game, I've decided a "shows up only
>a few times a day" system is really stupid when a mob that's a
>challenge to you is a pushover for someone else, and there's
>no system to enforce taking turns. I think a better system
>would be to allow each character to loot each special mob once
>in a lifetime, and put lower level looting limits on the mobs
>(to prevent the use of mules). No more kill stealing for nice
>items, no more harvesting to trade/sell on EBay/twink, no more
>camping the same place for a week (and blocking out others) so
>your entire guild can be outfitted with the rare item, and no
>more having to wait 3 days for a rare mob to show up. The
>"rare" mob could always be there, and rarity of an item could
>be determined by how frequently he drops the booby prize.


What happens if your "One" chance at looting the mob comes up empty? You
are then forced to buy or trade for the item? I like the concept but would
hate to get unlucky and be stuck... maybe change it to having One chance to
loot the item?

>Believe me, as you get some of the nice continuous effect
>songs like invisibility or levitation, you will wish you had a
>pair of jboots. My friends have started poking fun at me
>because I've been asking for SoW a lot lately.

I always ask for SoW when anyone in my party is SoWed, because I have a hard
time "saving" the party with selo's when things get rough... Everyone
scatters in different directions and I (who should have one of the best
chances of escaping) die because I'm the only one not running. And I'm
tired of killing people's SoW with Selo's. JBoots would be great...