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Message ID: 6372
Date: Sat Sep 11 20:57:28 BST 1999
Author: Blitz Krieg
Subject: Re: (Meta) Jboots and item rarity
>When the player-to-player trade (or twink) aspect of an RPGWhat happens if your "One" chance at looting the mob comes up empty? You
>starts to interfere with the adventuring aspect, something is
>wrong. After playing this game, I've decided a "shows up only
>a few times a day" system is really stupid when a mob that's a
>challenge to you is a pushover for someone else, and there's
>no system to enforce taking turns. I think a better system
>would be to allow each character to loot each special mob once
>in a lifetime, and put lower level looting limits on the mobs
>(to prevent the use of mules). No more kill stealing for nice
>items, no more harvesting to trade/sell on EBay/twink, no more
>camping the same place for a week (and blocking out others) so
>your entire guild can be outfitted with the rare item, and no
>more having to wait 3 days for a rare mob to show up. The
>"rare" mob could always be there, and rarity of an item could
>be determined by how frequently he drops the booby prize.
>Believe me, as you get some of the nice continuous effectI always ask for SoW when anyone in my party is SoWed, because I have a hard
>songs like invisibility or levitation, you will wish you had a
>pair of jboots. My friends have started poking fun at me
>because I've been asking for SoW a lot lately.